Sunday, January 2, 2011

Campaign Design - Spells: Unholy Sword

Unholy Sword (from the Unholy Warrior's Handbook)

Level: Unholy Warrior 4
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target, Effect, or Area: Weapon touched
Duration: 1 round per caster level
Saving Throw: None
Spell Resistance: No

This spell allows the character to channel evil energies into a weapon of her choice. The weapon acts as a +5 magic weapon dealing +2d6 damage against good opponents. In addition, it emits a magical barrier protecting its bearer. This ward protects the caster from attacks by good creatures, from mental control, from mental control, and from summoned or conjured creatures. The ward has three major effects.

First, the subject gains a +2 deflection bonus to Armor Class and a +2 resistance bonus to saving throws. Both bonuses apply only against attacks made by good creatures.

Second, the barrier blocks any attempt to posses the caster or exercise mental control over her. The protection does not prevent anyone from gaining mental control over the caster, but it does prevent anyone from mentally commanding her. The barrier will keep out a possessing life force, but will not expel one if it is in place before the spell is cast. This second effect works regardless of alignment.

Third, the ward prevent bodily contact by summoned or conjured creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil, if such attacks require touching the warded caster. Evil elementals and outsiders are immune to this effect. The protection against summoned or conjured creatures ends if the caster makes an attack against or tries to force the barrier the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the caster.

If the ward ends, the sword creates a new ward on the character's turn as a free action. The spell cancels 1 round after the weapon leaves the caster's hand for any reason. The character cannot have more than one unholy sword at a time.

If the caster casts this spell as a magic weapon, the powers of the spell supersede any the weapon has, rendering the normal enhancement bonus and power of the weapon inoperative for the duration of the spell. This spell is not cumulative with bless weapon or any other spell modifying the weapon in any way.

This spell does not work on artifacts.

Home     Three Worlds     Spell List

No comments:

Post a Comment