Sunday, January 2, 2011

Campaign Design - Spells: Venom Bolt

Venom Bolt (from Serpent Kingdoms)
Evocation [Acid]

Level: Cleric/Favored Soul 4, Sorcerer/Wizard 4
Components: V, S, M
Casting Time: 1 standard action
Range: 100 feet
Target, Effect, or Area: 100-foot line
Duration: Instantaneous
Saving Throw: Reflex half, Fortitude partial (see text)
Spell Resistance: Yes

You release a beam of fell energy from your eye, mouth, fingertips, or tail tip that travels in a straight line. Every creature in its path takes 2d8 points of acid damage even though the beam is not actually composed of any acidic substance. A successful Reflex save halves this damage.

Furthermore, every creature in the path of the venom bolt must also make a successful Fortitude save or by paralyzed for 1d4+1 rounds. Success means the character is slowed for 1 round. Creatures do not block the beam, but walls and other solid barriers do.

Yuan-ti and their creations are immune to the effects of this spell, as are creatures with the Snake Blood feat. Other scaled ones are immune to the paralysis effect and need not save against it.

Material component: A drop of venom from any sort of poisonous snake.

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