Sunday, January 2, 2011

Campaign Design - Spells: Window to Elsewhere

Window to Elsewhere (from the Book of Eldritch Might III)
Divination

Level: Sorcerer/Wizard 7
Components: V, S, M
Casting Time: 1 hour
Range: See text
Target, Effect, or Area: A one-way windowlike aperture
Duration: Permanent
Saving Throw: None
Spell Resistance: No

This spell creates a windowlike aperture through which you view another location. Unlike scrying, the window allows you to view a specific location, not a specific person. Thus, it uses a different means to determine success, more like teleporting than scrying.

The window is a vertical oval 4 feet tall. This one-way magical hole allows you to look into the desired location and observe all that transpires there, but not interact with or affect it normally. You cannot choose to change the position, orientation, or angle of the window, but if you successfully create the window to view the desired locale, it always provides a good view of the place (unless new obstructions arise in the locale).

Any creature in the viewed location with an Intelligence of 12 or higher can notice the window by making an Intelligence check and a DC of 20. Even if the creature notices the window, however, it remains a one-way view, so the creature cannot look back in - he merely knows someone might be viewing him.

When creating the window, choose a place known to you for the window to look into - somewhere you have been or had described to you. To determine whether the window looks out upon the place you want it to, roll percentile dice on the following table:

FamiliarityOn TargetOff TargetSimilar AreaMishap
Very familiar01 - 9798 - 99100-
Studied carefully01 - 9495 - 9798 - 99100
Seen casually01 - 8889 - 9495 - 9899 - 100
Viewed once01 - 7677 - 8889 - 9697 - 100
Description01 - 5253 - 7677 - 9293 - 100
False destination (1d20 + 80)--81 - 9293 - 100

Familiarity: "Very familiar" refers to a place you have been very often and where you feel at home. "studied carefully" is a place you know well, either because you've been there often or because you have used other means (such as scrying) to study the place. "seen casually" is a place you have seen more than once but with which you are not very familiar. "Viewed once is a place you have seen once, possibly using magic. "description is a place whose location and appearance you know through someone else's description, perhaps even from a precise map.

"False destination" is a place that does not exist, such as if you have mistranslated an ancient tome and tried to look into a nonexistent treasure vault that believe you read about, or if a traitorous guide has carefully described an enemy's sanctum to you wholly inaccurately. When looking into a false destination, roll 1d20 + 80 to obtain results on the table rather than rolling percentile dice, since there is no real location for you to hope to see or even be off target from.

On Target: The window looks into the place you want.

Off Target: The window looks into a location a random distance away from the desired location in a random direction. Distance off target measures 1d10 x 1d10 percent of the distance between you and the original location. If the window looks into another plane, the off-target location is another plane.

Similar Area: The window looks into a location that is visually or thematically similar to the target area. Generally, you look into the closest similar place, but since the spell has no range limit, you could conceivably look into somewhere else across the globe.

Mishap: The window's energy explodes around you, inflicting 3d6 points of damage to you and all within 10 feet of you.

Material component: An oval pane of quality glass with a silver frame, worth at least 500 shillings.

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