Sunday, January 2, 2011

Campaign Design - Spells: Zap Trap

Zap Trap (from Dragon Magazine #302)
Conjuration (Creation)[Electricity]

Level: Sorcerer/Wizard 0
Components: V, S, M
Casting Time: 1 minute
Range: Touch
Target, Effect, or Area: One rune about 3 inches in diameter
Duration: Permanent or until discharged
Saving Throw: Reflex negates
Spell Resistance: No

Zap trap crates a rune 3 inches in diameter that can be traced on any surface. The next person to touch the rune gets an electrical shock for 1 point of damage. The symbol is faint and silver in color. Detecting the faint rune requires a DC 20 Search check.

Material component: 1 shilling worth of powdered silver.

Home     Three Worlds     Spell List

No comments:

Post a Comment