Tuesday, January 4, 2011

General Rules: Feats - Charisma of the Crusader

Charisma of the Crusader [Divine] (adapted from the Player's Guide to Clerics and Druids)
Clerics often lead troops into battle, uniting their charges under a divine banner. Fighting for a divinely sponsored cause can have impressive effects.
   Prerequisites: Ability to channel positive or principled energy.
   Benefit: You may expend one turn attempt to grant all allies within 25 feet of you a morale bonus to attack rolls and saving throws. You can either provide a +1 morale bonus to attack rolls and saving throws for a number of rounds equal to your Wisdom score, or provide a bonus equal to your Wisdom modifier for a single round.

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