Saturday, January 1, 2011

General Rules - Divine Feats

Divine Feats

This is a list of divine feats that do not appear in the Player's Handbook, but that I use in my campaigns. As feats get added to my ongoing campaigns, I will add more to this listing.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Feat Name
Source
PrerequisitesBenefit
Additional Energy Type
PoF
Ability to channel entropic, negative, positive, or principled energyYou can channel a second type of divine energy
Arcane Substitution
PoF
Ability to channel entropic, negative, positive, or principled energy, ability to cast at least one 1st-level divine spell and at least one 1st-level arcane spellYou are able to substitute a single arcane spell for one of the divine spells you can spontaneously cast
Blackwater Invocation
SW
Ability to channel negative energyYou can use rebuke attempts to make the water around you supernaturally dark and cold
Blasphemer
UHB
Ability to channel negative energyYou are skilled at defeating other clerics' ability to channel positive energy
Blood of the Martyr
PoF
Wisdom 17+, ability to channel positive or principled energyYou may continue to fight when the less faithful would have fallen
Casting Out the Unclean
PGtCD
Ability to channel positive energyYou can turn or destroy evil outsiders
Channeled Counterspell
PoF
Charisma 15+, ability to channel entropic, negative, positive, or principled energy, ability to cast dispel magic as a divine spellYou can use turn or rebuke attempts to counter an enemy's spells through the power of your faith
Charisma of the Crusader
PGtCD
Ability to channel positive or principled energyYou can use turn attempts to grant your allies morale bonuses to attack rolls and saving throws
Cleansing Flames
PGtCD
Ability to channel entropic, negative, positive, or principled energyYou can use turn or rebuke attempts to endow a weapon with the flaming ability
Cloak of Righteous Protection
PGtCD
Ability to channel positive or principled energyYou can use turn attempts to share your resistances with your allies
Counterharm
PoF
Wisdom 13+, ability to channel positive or principled energyYou use turn attempts to counter the effects of harmful spells
Courage
RR2
Paladin level 1st+You gain a bonus against fear, the range of your divine auras might increase, and you can use turn attempts to provide bonuses against fear effects
Death Blessing
PGtCD
Ability to channel entropic or negative energyYou can use rebuke attempts to add bonuses to death attacks
Divine Competence
PoF
Charisma 13+, ability to channel entropic, negative, positive, or principled energy, 1+ ranks in the targeted skillYou can use turn or rebuke attempts to gain a bonus to a single skill check
Divine Glow
PoF
Ability to channel positive energy, Holy GlowYour Holy Glow ability also damages undead
Divine Might
BEA1
Strength 13+, Power Attack, ability to channel entropic, negative, positive, or principled energyYou can use turn or rebuke attempts to add your Charisma modifier to your weapon damage rolls
Divine Protection
PGtCD
Ability to channel positive or principled energyYou can use turn attempts to exclude allies from area of effect spells you cast
Divine Sustenance
PoF
Constitution 13+, ability to channel entropic, negative, positive, or principled energy, Survival 2+ ranksYou can use turn or rebuke attempts to obviate your need to eat, drink, and sleep
Eye of Bål
W&R
Divine caster level 1st+, patron BålYou must lose an eye, but your gain the ability to cast divine spells more effectively
Eye of the Basilisk
W&R
Eye of Bål, ability to cast 6th level divine spellsYou can cast ranged touch attack spells as gaze attack spells
Eye of Blindness
W&R
Eye of Bål, ability to cast 3rd level divine spellsYou can spontaneously cast blindness in place of one of your 3rd+ level divine spells
Eye of Destruction
W&R
Eye of Bål, ability to cast 7th level divine spellsYou can spontaneously cast destruction in place of one of your 7th+ level divine spells
Eye of Fear
W&R
Eye of Bål, ability to cast 1st level divine spellsYou can spontaneously cast cause fear in place of one of your 1st+ level divine spells
Eye of Vengeance
W&R
Eye of Bål, ability to cast 9th level divine spellsYou can spontaneously cast implosion in place of one of your 9th+ level divine spells
Eye of the Watcher
W&R
Eye of Bål, ability to cast 5th level divine spellsYou can spontaneously cast scrying or true seeing in place of one of your 5th+ level divine spells
Fuel Spell
PoF
Charisma 15+, ability to channel entropic, negative, positive, or principled energyYou can use turn or rebuke attempts to increase the power of your spells
Great Exorcism
PGtCD
Casting Out the Unclean, ability to channel positive energyYou can use turn attempts to more effectively turn or destroy evil outsiders
Harm Undead
PoF
Wisdom 15+, ability to channel positive energy, ability to cast daylight as a divine spellYou can use turn attempts to inflict additional damage to undead
Heal Undead
PoF
Wisdom 15+, ability to channel negative energy, ability to cast animate dead as a divine spellYou can use turn or rebuke attempts to heal undead
Healer's Benediction
PGtCD
Ability to channel positive or principled energyYou can use turn attempts to enhance your ability to cast cure spells
Holy Flames
PGtCD
Cleansing Flames, ability to channel positive energyYou can use turn attempts to give your weapon the holy descriptor
Holy Glow
POF
Ability to channel positive energyYou can use turn attempts to glow with divine light that hampers undead
Mercy
RR2
Paladin level 1st+You gain a bonus to your lay on hands ability and you can use your turn ability to heal pain effects and better inflict nonlethal damage.
Persistence of Agony
PGtCD
Ability to channel negative energyYou can use rebuke attempts to inflict vile damage on the enemies of your faith
Reaver's Sacrament
PGtCD
Ability to channel negative energyYou can channel negative energy into your weapon, which then inflicts wounds that are difficult to heal by magical means
Redeemer's Unction
PGtCD
Ability to channel positive or principled energyYou can use turn attempts to defend against negative energy attacks from undead
Sacred Defender
PGtCD
Ability to channel positive or principled energyYou can use turn attempts to grant yourself or your allies a bonus to Armor Class
Sanctify Water
SW
Charisma 13+, ability to channel positive energyYou can use turn attempts to temporarily turn water around you into holy water
Spirit Burn
PoF
Ability to channel entropic or negative energy, Extra TurningYou can use turn or rebuke attempts to consume spirits of the dead and power your spellcasting abilities
Tyrant's Blessing
PGtCD
Ability to channel negative or principled energyYou can use turn or rebuke attempts to make a mind-affecting spell you cast harder to resist
Trickster's Insight
PGtCD
Ability to channel entropic or negative energyYou can channel entropic or negative energy to increase your perception
Unoly Flames
PGtCD
Cleansing Flames, ability channel negative energyYou can use rebuke attempts to give your weapon the unholy descriptor
Valediction of the Huntress
PGtCD
Ability to channel entropic, negative, positive, or principled energyYou can use turn or rebuke attempts to enhance your damage with ranged weapons

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