Tuesday, January 4, 2011

General Rules: Feats - Counterharm

Counterharm [Divine] (adapted from Path of Faith)
You can counter the effects of harmful spells using positive or principled energy.
   Prerequisites: Wisdom 13+, ability to channel positive or principled energy.
   Benefit: You may expend a turn attempt to negate the effects of an inflict spell that targets you. You must use one turning attempt per level of the spell being countered to negate it. Using this ability does not require an action, and the spell is automatically negated.

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