Tuesday, January 4, 2011

General Rules: Feats - Divine Protection

Divine Protection [Divine] (adapted from the Player's Guide to Clerics and Druids)
Some clerics have learned how to protect allies from area of effect spells they cast.
   Prerequisites: Ability to channel positive or principled energy.
   Benefit: You may expend one turn attempt to exclude one or more beings within the area of effect of a spell you cast. The number of beings who can be excluded is equal to your Intelligence modifier. Each use of this feat affects only one spell you cast.

Home     General Rules     Divine Feats

No comments:

Post a Comment