Tuesday, January 4, 2011

General Rules: Feats - Gullet

Gullet [General, Savage Humanoid] (adapted from Wrath & Rage: A Guidebook to Orcs and Half-Orcs)
Your can swallow an object and keep it hidden in an internal pouch.
    Prerequisites: Savage Humanoid, Medium size or larger.
    Benefit: You can swallow up to 1 cubic foot of material per point of your Constitution score. Swallowing or retrieving objects takes a base time of 1 minute, regardless of size, but an Escape Artist check can speed it up. Consult the following table:

Escape Artist Check
Time
10 or less
1 minute
11 - 15
5 rounds
16 - 20
2 rounds
21 - 25
1 round
26 or more
Partial action

Items are stored in an inert fleshy pouch that conceals them from detection as the obscure object spell. This is an extraordinary ability. This pouch is a normal part of savage humanoid anatomy, but you have gained limited control over it. Hidden items do not take damage from stomach acid nor come into contact with any damaging bodily fluids. Normal objects, even weapons and sharp items, cause you no harm while they are so concealed. You are harmed by objects that are corrosive, poisonous, diseased, produce energy of some sort, or are animated. You automatically fail any saving throw you are called upon to make by such cargo.

Any object stored in this gullet for more than a day becomes a bit gamey, but it can remain in storage for up to six weeks before it must be removed. If left inside any longer, the item becomes embedded in the pouch's tissues, requiring a successful DC 25 Heal check to cut it free. If the check fails, the healer can try again, but each check (successful or not) deals 1d4 points of damage to you.

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