Feat Name |
Source
| Prerequisites | Benefit |
Amphibious Endurance |
SFHB
| Savage Humanoid, member of a water-breathing race | You can stay out of water for two hours per point of Constitution |
Bite |
W&R
| Savage Humanoid | You gain a bite attack as a secondary attack |
Brain Damage |
W&R
| Savage Humanoid | Your Intelligence drops to 3, and your Wisdom and Charisma drop to 1, but you are immune to mind-affecting spells |
Breathing Link |
SW
| Savage Humanoid, native aquatic humanoid | You can share your ability to breathe water with another creature |
Caudal Lure |
VW:SA
| Intelligence 13+, Dexterity 13+, Combat Expertise, Improved Feint, flexible tail | You gain a bonus to Armor Class and can use your Dexterity to enhance your combat feints |
Cup-Ward |
W&R
| Scent or the scent ability | You can detect poisons with your keen sense of smell |
Deadly Poison |
SK
| Constitution 19+, poison attack that deals ability damage as secondary damage, Ability Focus (Poison) and either Monstrous, Savage Humanoid, or Scaled One | Your poison may do more secondary damage |
Deadly Spittle |
SK
| Spit Venom, spit attack, or spittle attack | You can use you spit attack as a cone-shaped area attack |
Deathwalker |
Feats
| BAB +1, ability to rage | You gain a bonus to saves against magical fear and to Intimidate and Sense Motive checks |
False Is the Blademaster |
VW:SA
| Intelligence 13+, Bluff 6+ ranks, This Is a Lie, BAB +7, and Savage Humanoid or Changeling or Fighter level 1st + | You can disappear entirely from your foe's perception |
Filthy |
W&R
| Savage Humanoid, Charisma 9- | You gain a bonus to saves against poison and disease |
Great Lungs |
SFHB
| Constitution 13+, Endurance | You can hold your breath for twice as long as normal |
Gullet |
W&R
| Savage Humanoid, Medium size or larger | You can store items inside your gullet and regurgitate them when needed |
Hidden Strength |
DMPI
| Great Fortitude or Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded or Improved Control Shape | You can retain your Strength and Dexterity scores when you transform into an alternate form |
Home Schooling |
W&R
| Orc or Half-Orc, Barbarian 1st+ level | You add on Knowledge skill to your class skills and can read and write |
Improved Endurance |
H&H
| Endurance and Dwarf or Savage Humanoid | You gain a bonus to Constitution checks to avoid the effects of starvation and dehydration |
Improved Natural Attack |
W&R
| Savage Humanoid, Natural Attack | One of your natural attacks inflicts more damage than normal |
Intuitive Trapsmith |
D351
| Ki power | You add your Wisdom modifier to Search and Disable Device checks instead of your Intelligence modifier |
Karmic Healing |
D351
| Ki power | You may expend a use of your ki power to heal yourself or remove fatigue |
Keen Scent |
W&R
| Scent or the scent ability, Wisdom 15+ | Your scent ability has a range of 60 feet |
Nose for Magic |
W&R
| Keen Scent | You can detect magic by scent |
Ki Smite |
D351
| Ki power, sudden strike +2d6 | You may expend a use of your ki power to gain melee combat bonuses |
One with Earth and Water |
D351
| Ki power | You may use your Wisdom bonus instead of your Strength bonus on Climb and Swim checks |
Pass for Human |
W&R
| Half-Orc or other half savage humanoid/half-human mix | You gain a bonus to Disguise checks to appear human |
Plague Rat |
W&R
| Savage Humanoid, Filthy, Base Fortitude Save +3 | Your natural attacks may infect your foes with disease |
Positional Advantage |
SFHB
| Swim 1+ ranks, BAB +4 | You are skilled at gaining combat advantages over opponents while in the water |
Pressure Survival |
SFHB
| Savage Humanoid, Swim 1+ ranks | You gain a bonus to saves to resist the effects of pressure |
Rapid Swimming |
SW
| Khülen or Savage Humanoid, natural swim speed, base Fortitude save +2 | Your swim speed increases |
Sahuagin Flip |
SW
| Savage Humanoid, Swim speed, Dexterity 13+, Dodge | You can attack and withdraw in the same round as long as you are swimming |
Scent |
W&R
| Khülen or Savage Humanoid, Wisdom 11+ | You gain the scent ability |
Shorewalker |
SFHB
| Savage Humanoid, member of a native aquatic race | You suffer reduced penalties when on dry land |
Silverback |
W&R
| Khülen or Savage Humanoid, Leadership, 25+ years old | You gain a bonus to Intimidate checks and your Leadership score |
Strafing Breath |
DMPI
| Breath weapon | You can include more creatures than normal in the area of your breath weapon |
Tail Slam |
SFHB
| Savage Humanoid, member of a native aquatic race with a tail | You can use your powerful tail to push enemies back and distract them |
Tail Walking |
SFHB
| Savage Humanoid, member of a native aquatic race with a tail | Your land speed increases |
Tailed Running |
VW:SA
| Muscular tail with length equal to at least ⅓ your height, digitgrade stance, Run | Your running speed increases and you can jump more effectively |
Thick Skin |
W&R
| Savage Humanoid | You gain a bonus to your natural AC |
Track by Hearing |
PGtRR
| Wisdom 13+, Track, Listen 5+ ranks | You can track creatures by sound |
Track by Scent |
PGtRR
| Wisdom 15+, Track | You can track creatures by scent |
Home Racial Feats Player Character Races Three Worlds
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