Saturday, January 1, 2011

Racial Feats - Savage Humanoid

Savage Humanoid Feats

The following feats may be taken by savage humanoid characters in the Three Worlds. The term "savage humanoid" includes, but is not limited to, bugbears, gnolls, goblins, half-orcs, hobgoblins, kobolds, lizardfolk, orcs, ratmen, sahuagin, and troglodytes. In some cases these feats have been modified from the original. In all cases the versions of the feats presented here are the feats to be used in the Three Worlds Campaign setting.

This list uses several abbreviations to show what sourcebook the entries were drawn from. For guidance as to what sourcebooks these abbreviations reference, see my key to Sourcebook Abbreviations.

All of the material contained on this page and other pages of this blog is presented in accordance with the terms of the Open Game License.

Feat Name
Source
PrerequisitesBenefit
Amphibious Endurance
SFHB
Savage Humanoid, member of a water-breathing raceYou can stay out of water for two hours per point of Constitution
Bite
W&R
Savage HumanoidYou gain a bite attack as a secondary attack
Brain Damage
W&R
Savage HumanoidYour Intelligence drops to 3, and your Wisdom and Charisma drop to 1, but you are immune to mind-affecting spells
Breathing Link
SW
Savage Humanoid, native aquatic humanoidYou can share your ability to breathe water with another creature
Caudal Lure
VW:SA
Intelligence 13+, Dexterity 13+, Combat Expertise, Improved Feint, flexible tailYou gain a bonus to Armor Class and can use your Dexterity to enhance your combat feints
Cup-Ward
W&R
Scent or the scent abilityYou can detect poisons with your keen sense of smell
Deadly Poison
SK
Constitution 19+, poison attack that deals ability damage as secondary damage, Ability Focus (Poison) and either Monstrous, Savage Humanoid, or Scaled OneYour poison may do more secondary damage
Deadly Spittle
SK
Spit Venom, spit attack, or spittle attackYou can use you spit attack as a cone-shaped area attack
Deathwalker
Feats
BAB +1, ability to rageYou gain a bonus to saves against magical fear and to Intimidate and Sense Motive checks
False Is the Blademaster
VW:SA
Intelligence 13+, Bluff 6+ ranks, This Is a Lie, BAB +7, and Savage Humanoid or Changeling or Fighter level 1st +You can disappear entirely from your foe's perception
Filthy
W&R
Savage Humanoid, Charisma 9-You gain a bonus to saves against poison and disease
Great Lungs
SFHB
Constitution 13+, EnduranceYou can hold your breath for twice as long as normal
Gullet
W&R
Savage Humanoid, Medium size or largerYou can store items inside your gullet and regurgitate them when needed
Hidden Strength
DMPI
Great Fortitude or Dragon-Blooded or sorcerer with the Sûlic heritage or Sûl-Blooded or Improved Control ShapeYou can retain your Strength and Dexterity scores when you transform into an alternate form
Home Schooling
W&R
Orc or Half-Orc, Barbarian 1st+ levelYou add on Knowledge skill to your class skills and can read and write
Improved Endurance
H&H
Endurance and Dwarf or Savage HumanoidYou gain a bonus to Constitution checks to avoid the effects of starvation and dehydration
Improved Natural Attack
W&R
Savage Humanoid, Natural AttackOne of your natural attacks inflicts more damage than normal
Intuitive Trapsmith
D351
Ki powerYou add your Wisdom modifier to Search and Disable Device checks instead of your Intelligence modifier
Karmic Healing
D351
Ki powerYou may expend a use of your ki power to heal yourself or remove fatigue
Keen Scent
W&R
Scent or the scent ability, Wisdom 15+Your scent ability has a range of 60 feet
Nose for Magic
W&R
Keen ScentYou can detect magic by scent
Ki Smite
D351
Ki power, sudden strike +2d6You may expend a use of your ki power to gain melee combat bonuses
One with Earth and Water
D351
Ki powerYou may use your Wisdom bonus instead of your Strength bonus on Climb and Swim checks
Pass for Human
W&R
Half-Orc or other half savage humanoid/half-human mixYou gain a bonus to Disguise checks to appear human
Plague Rat
W&R
Savage Humanoid, Filthy, Base Fortitude Save +3Your natural attacks may infect your foes with disease
Positional Advantage
SFHB
Swim 1+ ranks, BAB +4You are skilled at gaining combat advantages over opponents while in the water
Pressure Survival
SFHB
Savage Humanoid, Swim 1+ ranksYou gain a bonus to saves to resist the effects of pressure
Rapid Swimming
SW
Khülen or Savage Humanoid, natural swim speed, base Fortitude save +2Your swim speed increases
Sahuagin Flip
SW
Savage Humanoid, Swim speed, Dexterity 13+, DodgeYou can attack and withdraw in the same round as long as you are swimming
Scent
W&R
Khülen or Savage Humanoid, Wisdom 11+You gain the scent ability
Shorewalker
SFHB
Savage Humanoid, member of a native aquatic raceYou suffer reduced penalties when on dry land
Silverback
W&R
Khülen or Savage Humanoid, Leadership, 25+ years oldYou gain a bonus to Intimidate checks and your Leadership score
Strafing Breath
DMPI
Breath weaponYou can include more creatures than normal in the area of your breath weapon
Tail Slam
SFHB
Savage Humanoid, member of a native aquatic race with a tailYou can use your powerful tail to push enemies back and distract them
Tail Walking
SFHB
Savage Humanoid, member of a native aquatic race with a tailYour land speed increases
Tailed Running
VW:SA
Muscular tail with length equal to at least ⅓ your height, digitgrade stance, RunYour running speed increases and you can jump more effectively
Thick Skin
W&R
Savage HumanoidYou gain a bonus to your natural AC
Track by Hearing
PGtRR
Wisdom 13+, Track, Listen 5+ ranksYou can track creatures by sound
Track by Scent
PGtRR
Wisdom 15+, TrackYou can track creatures by scent

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