Tuesday, January 4, 2011

General Rules: Feats - Harm Undead

Harm Undead [Divine] (adapted from Path of Faith)
You can cause grievous wounds to undead.
   Prerequisites: Wisdom 15+, ability to channel positive energy, ability to cast daylight as a divine spell.
   Benefit: You can channel positive energy in such a way that you disrupt the flow of negative energy that keeps undead animated. You may expend turn attempts as a free action for the purpose of this feat, and any blow you strike against an undead creature during the round in which you use this power deals an additional 1d6 points of damage per turning attempt expended. You may declare that you are using this ability and how many turn attempts you are expending after a hit is scored but before damage is rolled.

Home     General Rules     Divine Feats

No comments:

Post a Comment