Tuesday, January 4, 2011

General Rules: Feats - Persistence of Agony

Persistence of Agony [Divine] (adapted from the Player's Guide to Clerics and Druids)
You can channel negative energy to inflict vile damage on the enemies of your faith.
   Prerequisites: Ability to channel negative energy.
   Benefit: You may expend one rebuke attempt to inflict one point of vile damage per die of your damage roll in a single successful melee attack against an enemy of an opposing faith. Once a blow is struck, the feat's effect on that weapon ends and you must expend another rebuke attempt to if you wish to again deal vile damage. This effect may be "stored" in a weapon for up to 24 hours beforehand without penalty. No more than one effect may be stored at a time.

For the purposes of this feat, "an opposing faith" is any that does not share the same ethical (good, evil, neutrality) axis as you do. could use this feat against opponents of chaotic good, chaotic neutral, lawful good, lawful neutral, neutral good, or neutral alignment with equal efficacy. In addition, the opponent cannot hold the same deity as their patron as you do.

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