Tuesday, January 4, 2011

General Rules: Feats - Reaver's Sacrament

Reaver's Sacrament [Divine] (adapted from the Player's Guide to Clerics and Druids)
You can channel negative energy into your weapon, which then inflicts wounds that are difficult to heal by magical means.
   Prerequisites: Ability to channel negative energy.
   Benefit: You may expend one rebuke attempt to charge your weapon with negative energy, allowing it to inflict deadly wounds that resist magical healing. Weapons so empowered remain charged for a number of rounds equal to your Charisma bonus and all wounds inflicted by the weapon during that time are immune to healing by conjuration (healing) spells.

This immunity may be banished by a cleric who is able to channel positive energy. If the opposing cleric makes a turn roll and scores high enough on the chart to effectively "turn" the Hit Dice of the cleric who used Reaver's Sacrament, then the effect of the feat is negated and the wounds can be healed as normal.

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