Tuesday, January 4, 2011

General Rules: Feats - Searing Spell

Searing Spell [Metamagic]
Your spells are so hot that they can damage creatures normally resistant or immune to fire.
   Benefit: You can only apply this metamagic feat to spells with the fire descriptor. Searing spells are so horribly hot that they are capable of damaging creatures normally unharmed by or resistant to fire. Searing spells completely ignore any reistance to fire a creature possesses, bypassing this resistance and dealing damage to the target as if it did not possess any resistance to fire at all. They are still entitled to any other defenses the attack allows such as saving throws and spell resistance.
   Creatures normally immune to fire can be damaged by searing spells as well. Searing spells deal half damage to these creatures, or one-quarter on a successful saving throw.
   Creature with the cold subtype who are damaged by a searing spell take double normal damage instead of the usual +50%.
   A searing spell takes up a spell slot one level higher than the spell's normal level.

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