Tuesday, January 4, 2011

General Rules: Feats - Sorcerous Pact

Sorcerous Pact [Special] (from the Player's Guide to Wizards, Bards, and Sorcerers)
You have forged a pact with a devil, made a deal with a færie, or pledged your service to a celestial being, a dragon, or the undead or some other powerful entity. Regardless, you have a marked level of power - as well as obligations to your patron.
   Prerequisites: Sorcerer level 1st, must take an oath to a patron, and describe your patron.
   Benefit: One spell per level you can cast is cast at a +4 to the spell save DC. You have sworn an oath to fulfill some kind of service to your patron or patrons. Generally, you can be called upon to uphold your oath once per sorcerer level. Sorcerers usually manifest spells that are thematically appropriate to the kind of power their patron grants or unlocks within them. (see the Scion feats for ideas of spells that might be appropriate). The spell that is augmented in power by this feat is always a spell that somehow reflects the nature of the patron.
   Special: This feat must be taken as a 1st-level Sorcerer. Failure to uphold the service or oath sworn to the patron results in the loss of the benefits of this feat. Sorcerers who break their pact also risk the ire of their former patron.

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