Summoning Mastery [General]
You have the power to enforce your summoning spells through sheer willpower.
Prerequisites: Iron Will, Spell Focus (Conjuration).
Benefit: Your summoning spells last one round longer than normal. If a summoning spell you cast is successfully dispelled, you may make an opposed Will saving throw against the source of the dispel or against a DC of 20 if the dispel comes from an undirected effect. If you succeed, the summoning spell remains in effect for another 1d4 rounds before being negated. This continuation cannot make a summoning spell last longer than it would otherwise.
Home General Rules Spellcaster Feats
No comments:
Post a Comment