Tuesday, January 4, 2011

General Rules: Feats - Summoning Mastery

Summoning Mastery [General]
You have the power to enforce your summoning spells through sheer willpower.
   Prerequisites: Iron Will, Spell Focus (Conjuration).
   Benefit: Your summoning spells last one round longer than normal. If a summoning spell you cast is successfully dispelled, you may make an opposed Will saving throw against the source of the dispel or against a DC of 20 if the dispel comes from an undirected effect. If you succeed, the summoning spell remains in effect for another 1d4 rounds before being negated. This continuation cannot make a summoning spell last longer than it would otherwise.

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