Tuesday, January 4, 2011

General Rules: Feats - Violating Strike

Violating Strike [General] (from the Unholy Warrior's Handbook)
You make an attack so heinous, it destroys a piece of your victim's soul.
   Prerequisite: BAB +8, evil alignment.
   Benefit: As a full-round action, you may make one attack against an opponent as normal. On a successful hit, you inflict 1d4 points of Charisma damage, and you and your opponent make opposed Charisma checks. You may substitute your Intimidate skill for this roll. If you beat your opponent, he is staggered fir 1 round, and shaken for 1 minute. If your opponent wins the opposed roll, there is no additional effect beyond the Charisma damage. If you critically hit your opponent, the Charisma is drained instead of damaged, but you do not double the amount, and you receive a +4 competence bonus to the opposed check. Creatures immune to critical hits are immune to the effects of this feat.

Home     General Rules     Vile Feats

No comments:

Post a Comment