Tuesday, January 4, 2011

General Rules: Feats - War Song

War Song [Special] (adapted from the Player's Guide to Wizards, Bards, and Sorcerers)
You can reach across battlefields with your song music, over even the continual din of battle. You can affect large numbers of combatants with the power of your music.
   Prerequisites: Bardic Music ability, Enlarge Spell, Perform: Singing, oratory, percussion instruments, string instruments, or wind instruments 9+ ranks, ability to cast 2nd level arcane spells.
   Benefit: By expending a use of your bardic music you may use one of the following abilities.
  • Modify a normal area effect spell to increase the range and area of the spell - to influence either all allies or all enemies within 100 yards. A war song spell uses up a spell slot two levels higher than the spell's actual level. These spells last only as long as you continue to perform, or when the spell's normal duration expires, whichever comes first.

  • Enhance your bardic music ability so that it affects all allies within earshot. This ability may be used with the inspire courage, countersong, or inspire greatness abilities (although the last is still limited to a set number of creatures). Use of one of these bardic music abilities with this feat effectively costs two uses of bardic music.
This feat may only be applied by using singing, oratory, or one of the following instruments: Bagpipes, fanfare trumpet, frame drum, gong, hunting horn, war drum, or war harp. You must choose which function of war song you are going to employ when using this ability.
   Normal: Most forms of bardic music do not work beyond a range of 30 feet.

Home     General Rules     Special Feats

No comments:

Post a Comment