Monday, January 3, 2011

General Rules: Monsters - Akyanzi

Akyanzi (from Dungeon Crawl Classics #19: The Volcano Caves)
Small Undead (Fire)

Hit Dice: 1d12 (6 hit points)
Initiative: +3
Speed: Fly 30 feet (good)
Armor Class: 16 (+2 natural, +3 Dexterity, +1 size); touch 14, flat-footed 13
BAB/Grapple: +0/-4
Attack: Bite +4 melee (1d4)
Full Attack: Bite +4 melee (1d4)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Eat enchantment, profane sunder
Special Qualities: Darkvision 60 feet, immunity to fire, smell steel, vulnerability to cold, undead traits
Saves: Fortitude +0, Reflex +3, Will +4
Abilities: Str 10, Int 11, Wis 14, Dex 16, Con -, Cha 10
Skills: Escape Artist +7, Hide +11, Intimidate +4, Knowledge: Arcana +3, Listen +6, Move Silently +7, Search +4, Sense Motive +4, Spot +6
Feats: Weapon Finesse
Environment: Any land and underground
Organization: Cluster (2 - 5) or pack (5 - 20)
Challenge Rating: 1
Treasure: None
Alignment: Always chaotic evil
Advancement: 2 - 3 HD (Small), 4 - 5 HD (Medium)
Level Adjustment: -

Akyanzi , also called sword-eaters, are disproportionately large humanoid heads. Fire wreathes them. How they came to be is unknown, but evil priests and necromancers sometimes employ them to weaken opponents. Akyanzi can sniff out steel, and their greatest joy, if they can experience such an emotion, is shattering metal. Their bite also drains the enchantments from weapons.

Combat
Akyanzi swoop about a battlefield, searching out weapons to shatter. They make little distinction between friend and foe, and only if they have destroyed all available weapons do they turn their bites on living beings.

Eat Enchantment (Su): Akyanzi are inherently disruptive to a weapon's magical enchantments. Any time a sword-eater comes into contact with an enchanted weapon, whether striking or being struck, that weapons special abilities are suppressed for 1d4 hours. This is an antimagic effect, rendering the weapon mundane in all ways.

Profane Sunder (Ex): Sword-eaters enjoy the benefits of the Improved Sunder feat, as well as a +8 profane bonus to opposed attack rolls when striking weapons. A sword-eater's bite deals 1d6 points of damage and ignores hardness. Sword-eaters only attack weapons and shields.

Smell Steel (Ex): Akyanzi automatically detect the presence of any steel object within 100 feet. They are able to determine the general placement of steel objects, no matter how small, but gain no special means of precisely locating secret hiding places or seeing through disguises. This ability does not detect any other materials.

Undead: Immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), immune to poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, fatigue, or exhaustion effects. Cannot heal damage on its own. Immune to any effect that requires a Fortitude save unless it also works on objects or is harmless. Not a risk of death due to massive damage. Does not eat, breathe, or sleep.

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