Monday, January 3, 2011

General Rules: Monsters - Albatross

Albatross (from Stormwrack)
Small Animal

Hit Dice: 1d8+2 (6 hit points)
Initiative: +1
Speed: 10 feet, fly 50 feet (average)
Armor Class: 13 (+1 size, +1 Dexterity, +1 natural); touch 12, flat-footed 12
BAB/Grapple: +0/-4
Attack: Bite +2 melee (1d3, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +2 melee (1d3, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: None
Special Qualities: Low-light vision
Saves: Fortitude +4, Reflex +3, Will +2
Abilities: Str 10, Int 2, Wis 14, Dex 13, Con 14, Cha 6
Skills: Spot +10
Feats: Endurance, Weapon Finesse
Environment: Warm aquatic
Organization: Solitary or pair
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: 2 - 3 HD (Small)

This seagoing bird feeds on squid and fish, but sometimes trails behind ships to feed o the refuse dumped overboard. Capable of incredibly long flights, the albatross can be encountered surprisingly far from land. Killing an albatross is taboo among sailors of most races.

A typical albatross is about 2 to 3 feet long and has a wingspan of up to 10 feet.

An albatross only bites when threatened by a creature it cannot easily escape.

Skills: Albatrosses gain a +4 racial bonus to Spot checks.

Albatrosses as Familiars
Albatrosses can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with albatross familiars gain a +1 bonus to Spot checks in bright light.

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