Small Animal
Initiative: +1
Speed: 10 feet, fly 50 feet (average)
Armor Class: 13 (+1 size, +1 Dexterity, +1 natural); touch 12, flat-footed 12
BAB/Grapple: +0/-4
Attack: Bite +2 melee (1d3, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +2 melee (1d3, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: None
Special Qualities: Low-light vision
Saves: Fortitude +4, Reflex +3, Will +2
Abilities: Str 10, Int 2, Wis 14, Dex 13, Con 14, Cha 6
Skills: Spot +10
Feats: Endurance, Weapon FinesseEnvironment: Warm aquatic
Organization: Solitary or pair
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: 2 - 3 HD (Small)
Combat
An albatross only bites when threatened by a creature it cannot easily escape.
Albatrosses as Familiars
Albatrosses can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with albatross familiars gain a +1 bonus to Spot checks in bright light.
Home Three Worlds Monsters
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