Monday, January 3, 2011

General Rules: Monsters - Cunæ Womb (Qlippoþ)

Cunæ Womb (Qlippoþ) (from the Unholy Warrior's Handbook)
Large Outsider (Chaotic, Evil)

Hit Dice: 4d8 + 12 (30 hit points)
Initiative: +1
Speed: 40 feet, swim 20 feet
Armor Class: 17 (+1 Dexterity, -1 size, +7 natural)
BAB/Grapple: +4/+13
Attack: Bite +9 melee (1d8 + 5 and poison, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +9 melee (1d8 + 5 and poison, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 10 feet/5 feet
Special Attacks: Disgorge, improved grab, poison, swallow whole
Special Qualities: Darkvision 60 feet, blind-sight, regeneration 3, qlippoth qualities, womb
Saves: Fortitude +7, Reflex +5, Will +4
Abilities: Str 20, Int 2, Wis 11, Dex 12, Con 16, Cha 4
Skills: Balance +3, Listen +6, Move Silently +3, Spot +6, Tumble +6
Feats: Skill Augmentation (Listen and Spot), Weapon Focus (Bite)
Environment: Any underground
Organization: Solitary, pair, symbiotic couple (with an unholy warrior)
Challenge Rating: 6
Treasure: None
Alignment: Always chaotic evil
Advancement: 5 - 8 Hit Dice (Large), 9 - 12 Hit Dice (Huge)

On some remote locale in the Infernal Realm, there is a vast bog with malformed trees, slate skies filled with black cirrus clouds, and a single point of light mocking the absent sun. Cawing madly from the twisted trunks and limbs of the dead woods are grotesque elfin-faced vultures, their lips stained with flecks of black dung from the eviscerated corpses floating throughout this dismal place. Beneath these hideous watchers are putrid waters which churn with an unspeakable presence. The unlucky viewer occasionally spots a swiftly moving form, comprised of maggot-white rings and protruding horns caked with pestilent filth. These worms hearken to a different era, eons past, before the War in heaven, and before the qlippoþ were cast from their rightful place of mastery.

If an explorer were to extract such a monstrosity from its lair, he would discover the worm is in fact an outsized water-dwelling grub measuring ten feet long, and upwards of four feet wide at the middle. it has the face of an exceedingly pale, beautiful, hairless maiden. The cunæ wombs, as these foul creatures are called, open their moths to reveal a cavernous maw, extending into darkness. Like a snake, the cunae womb can unlock its jaws to accommodate large carcasses. The process by which this occurs is frightfully fast and often takes its victims by surprise.

Another disgusting feature of this monster is on the underside of its body - a large cleft, about four feet long, opening into an exceedingly foul morass of mucous. This cleft is what gives this monstrosity its name. Unholy warriors who use these things as mounts, worm their way inside the clefts, where slender tendrils pierce their epidermal layer to provide nourishment for the passenger. While in the "womb", the unholy warrior has no need for food, water, or even air, and may dwell inside the cunæ womb for an indefinite period. Though most unholy warriors prefer this method of travel, they sometimes ride upon the cunae womb's back.

Cunæ wombs are nearly mindless and have no language of their own. When bound as dark allies, they communicate with their masters empathically. Over time, cunæ wombs can learn the rudiments of simple commands in any tongue.

Cunæ wombs are voracious. In the Hells, they scour their waters and lands for the lost souls of the damned. In combat, they are equally violent, preferring to assault their foes head-on. If they are clearly outmatched, they revert to a defensive mode, making use of their natural rolling abilities to fight defensively or using the Total Defense option to make a hasty retreat.

Unholy warriors devoted to Kivutar may select a cunæ womb as their dark ally.

Disgorge (Ex): As a standard action, the cunæ womb can spew forth a stream of offal and mucus as a 30-foot cone dealing 6d6 points of acid damage. All those within the are of the cone may attempt a DC 12 Reflex save for half damage. In addition, those failing the Reflex save must make an immediate DC 15 Fortitude save or be nauseated for 1d4 rounds due to the repulsive odor emanating from the spew.

Improved Grab (Ex): To use this ability, the cunæ womb must hit an opponent no more than one size category greater than itself with its bite attack. After dealing normal damage, the cunæ womb may start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it deals automatic bite damage each round the hold is maintained. The cunae may continue to maintain the grapple as normal.

Poison (Ex): The cunæ womb's bite is venomous. Victims of the bite attack who are vulnerable to poison must make a DC 14 Fortitude save or suffer the effects of the cunæ womb's poison (and they must make a second save 10 rounds later or suffer the secondary effect). The primary damage of the cunæ womb's poison is 1d10 hit points of damage. The secondary damage is 1d3 points of Constitution damage.

Swallow Whole (Ex): The cunæ womb may attempt to swallow a grappled opponent, making an additional grapple attempt after having secured the hold. Once inside the cunæ womb, the victim takes 2d4 +5 points of bludgeoning damage and 1d4 points of acid damage each round from the cunæ womb's digestive process. The swallowed creature may attempt to escape in one of two ways. First, by making a grapple check to return to the cunæ womb's mouth, at which point a second grapple check is needed to escape completely. The second is to cut a way out of the stomach, which requires an attack using no more than a light or natural weapon against an Armor Class of 7 inflicting a total of 12 points of damage in a single hit. The cunæ womb naturally seals any breach on the following round. Cunæ wombs can hold one Medium, two Small, or four Tiny or smaller creatures at a time.

Blind-Sight (Su): Cunæ wombs may locate opponents using non-visual senses. They can 'see" in this manner up to 30 feet away, and do not need to make Spot or Listen checks to notice creatures within the range.

Regeneration 3 (Ex): Holy and sonic energies deal normal damage to cunæ wombs. Otherwise cunæ wombs recover from wounds quickly and can even regrow or reattach severed body parts. Damage dealt to cunæ wombs other than holy or sonic damage is treated as nonlethal damage, and the cunæ womb automatically cures itself of nonlethal damage at a rate of 3 hit points per round. Holy an sonic damage doesn’t convert to nonlethal damage and so doesn’t go away. A regenerating cunæ womb that has been rendered unconscious through nonlethal damage can be killed with a coup de grace. The attack cannot be of a type that automatically converts to nonlethal damage.

Regeneration does not restore hit points lost from starvation, thirst, or suffocation. Attack forms that don’t deal hit point damage ignore regeneration. An attack that can cause instant death only threatens the cunæ womb with death if it is delivered by weapons that deal it lethal damage.

Womb (Ex): A non-hostile creature can enter the womb of a cunæ womb. By entering the womb of the cunæ womb as a standard action, the creature has no need to breathe and functions as if under the effect of a ring of sustenance.

Qlippoþ Qualities: A cunæ womb is immune to poison, cold, and mind-affecting enchantment spells and effects. Cunae wombs have electricity, fire, and acid resistance 20. Cunæ wombs may communicate empathically with any creature within 100 feet that has an Intelligence score.

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