Monday, January 3, 2011

General Rules: Monsters - Dark Chanting Goshawk

Dark Chanting Goshawk (from Dragon Magazine 341)
Tiny Animal

Hit Dice: 1d8 (4 hit points)
Initiative: +3
Speed: 10 feet, fly 60 feet (average)
Armor Class: 17 (+2 size, +3 Dexterity, +2 natural); touch 15, flat-footed 14
BAB/Grapple: +0/-10
Attack: Talons +5 melee (1d4-2, piercing and slashing, 20 x2)
Full Attack: Talons +5 melee (1d4-2, piercing and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: None
Special Qualities: Low-light vision
Saves: Fortitude +2, Reflex +5, Will +2
Abilities: Str 6, Int 2, Wis 14, Dex 17, Con 10, Cha 6
Skills: Listen +4, Spot +16
Feats: Skill Augmentation (Listen and Spot), Weapon Finesse
Environment: Temperate forests, plains, or mountains
Organization: Solitary or flock (3 - 16)
Challenge Rating:
Treasure: None
Alignment: Always neutral
Advancement: -

This hauntingly beautiful hawk has a combination of slate-gray and black feathers with white highlights. It is known for its unusual flight patterns which are stiff and perfunctory, and its evocative songs of chanted flutes and whistles.

Combat
Dark chanting goshawks combine their talons into a single attack, swooping down on enemies from above.

Skills: Dark chanting goshawks gain a +8 racial bonus to Spot checks.

Dark Chanting Goshawks as Familiars
Dark chanting gosawks can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with dark chanting goshawk familiars gain a +2 bonus to Will saves.

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