Monday, January 3, 2011

General Rules: Monsters - Demon, Bar-Lgura

Demon, Bar-Lgura (from the Book of Vile Darkness)
Medium Outsider (Chaotic, Evil)

Hit Dice: 6d8+18 (45 hit points)
Initiative: +4
Speed: 40 feet, climb 20 feet
Armor Class: 23 (+4 Dexterity, +1 dodge, +8 natural); touch 15, flat-footed 18
BAB/Grapple: +6/+10
Attack: Claw +10 melee (1d6+4, slashing, 20 x2)
Full Attack: 2 claws +10 melee (1d6+4, slashing, 20 x2) and bite +5 melee (1d8+2, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Pounce, spell-like abilities
Special Qualities: Demon traits, DR 10/+1, outsider traits, SR 16, summon demon, teleport without error
Saves: Fortitude +8, Reflex +9, Will +7
Abilities: Str 18, Int 13, Wis 14, Dex 19, Con 16, Cha 12
Skills: Balance +11, Climb +12, Disguise +4, Hide +17, Intimidate +6, Jump +25, Listen +5, Move Silently +11, Spot +7, Tumble +14
Feats: Dodge, Mobility
Environment: Any land and underground
Organization: Solitary, pair, or pack (3 - 11)
Challenge Rating: 5
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 7 - 12 Hit Dice (Medium); 13 - 18 Hit Dice (Large)

Also known as leaping demons, bar-lgura appear like lumbering apes. This appearance is misleading, for although they look and move like orangutans, they are intelligence and use their magical abilities craftily. They make excellent scouts and skirmishers. The sight of a dozen of these bestial monsters loping forward at high speed can crush the morale of the strongest warrior. They prefer to operate in small packs. Unlike many demons, bar-lgura do not want to be around lesser demons. They do not enjoy bullying dretches and manes the way rutterkins do. Instead, they feel that the lesser demons just get in their way.

Standing 5 to 6 feet tall, a bar-lgura is covered in reddish-brown hair, although it can change color. Its face is apelike, and its forelimbs are long and powerful while its rear limbs are short - and powerful. Bar-lguras frequently walk on all fours, but they are capable of standing uprightly. A few wield weapons and wear humanoid clothing or armor.

Combat
Bar-lguras enjoy setting ambushes and attacking foes with surprise. They leap into combat and throttle opponents with their powerful limbs. If they outnumber their foes, some of these demons grapple and hold the enemy while the others tear at them with powerful claws.

Many of the supernatural and spell-like abilities help them surprise their foes. Unlike that of most other demons, bar-lgura's teleport ability is not limited to just themselves, so bar-lguras use this ability to grab foes and teleport them to prisons or sealed caverns, leaving there for as long as they wish.

Pounce (Ex): If a bar-lgura charges, it can make a full attack even though it has moved.

Spell-Like Abilities (Sp): At will - darkness, cause fear, dispel magic, see invisibility, telekinesis; Twice per day - disguise self, invisibility, major image. Caster level 6th; Save DC 11 + spell level.

Teleport without Error (Su): A bar-lgura can use this ability at will, as the spell, carrying up to 200 pounds with it. Bar-lguras can even use this ability while grappling (grapple bonus +10), but the foe must be pinned first.

Summon Demon (Sp): Once per day, a bar-lgura can attempt to summon one bar-lgura with a 35% chance of success. This ability functions like a summon monster spell except for the limited chance of success. On a failure, no demons answer the summons. Summoned demons automatically return whence they came after an hour. A demon that has been summoned cannot use its own summon demon ability. Most demons do not use their summon ability lightly, since it leaves them beholden to the summoned creatures, generally using it only when necessary to save their own lives.

Demon Traits: Demons can communicate telepathically with any creature within 100 feet that has a language. Bar-lguras are immune to electricity and poison and they have acid resistance 20, cold resistance 20, and fire resistance 20.

Outsider Traits: A bar-lgura has darkvision with a range of 60 feet. It cannot be raised or resurrected.

Skills: The skin of a bar-lgura changes color, allowing it to blend in with surroundings like a chameleon and conferring a +4 racial bonus on Hide checks. A bar-lgura also receives a +10 racial bonus on Jump checks.

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