Monday, January 3, 2011

General Rules: Monsters - Diabolic Creature (Template)

Diabolic Creature (from the Unholy Warrior's Handbook)

Any corporeal creature of nongood alignment are viable candidates for the diabolic template. Magical beasts and animals acquiring this template become outsiders, but otherwise the creature's type does not change. Creatures with this template use all of the base creature's statistics and special abilities, except as noted here:

Special Attacks: A diabolic creature retains all the special attacks of the base creature and gains the following features:
  • Smite Good or Chaos (Su): Once per day per 5 Hit Dice, a diabolic creature may make a normal attack dealing additional damage equal to its Hit Dice (to a maximum of +20) against a good or chaotic foe.
Cold and Acid
Damage
Hit Dice
Resistance
Reduction
1 - 3
5
-
4 - 7
10
5/+1
8 - 11
15
5/+2
12+
20
10/+3
Special Qualities: Diabolic creatures retain all the special qualities of their base creature. Additionally, they gain the following abilities (in the case of duplicate abilities, use the better of the two values):
  • Diabolic creatures can see in any kind of darkness, including magical darkness.
  • Cold and acid resistance (see the table to the right)
  • Immunity to poison and fire
  • Damage reduction (see the table to the right)
Saves: Same as the base creature.
Abilities: Same as the base creature.
Skills: Same as the base creature.
Feats: Same as the base creature.
Climate/Terrain: Any land and underground.
Organization: Same as the base creature.
Challenge Rating: Variable:
  • Up to 3 Hit Dice: As base creature.
  • 4 Hit Dice to 7 Hit Dice: As base creature +1
  • 8+ Hit Dice: As base creature +2
Treasure: Same as the base creature.
Alignment: Always lawful evil.
Advancements: Same as the base creature.

Home     Three Worlds     Monsters

No comments:

Post a Comment