Speed: 20 feet
Armor Class: 14 (-8 size, +12 natural); touch 2, flat-footed 14
Attack: Tail slap +30 melee (4d8+24, bludgeoning, 20 x2)
Full Attack: Tail slap +30 melee (4d8+24, bludgeoning, 20 x2)Space/Reach: 30 feet by 30 feet/20 feet
Special Attacks: Tail sweep, trample 2d8+24
Special Qualities: Low-light vision, scent
Saves: Fortitude +25, Reflex +16, Will +10
Abilities: Str 44, Int 2, Wis 12, Dex 10, Con 28, Cha 10
Skills: Listen +18, Spot +19Feats: Skill Augmentation (Listen and Spot), Improved Natural Attack (Tail Slap), Run, Toughness x7
Environment: Temperate plains
Organization: Solitary, pair, or herd (6 - 18)
Challenge Rating: 12
Alignment: Always neutral
Advancement: 29 - 84 Hit Dice (Colossal)
The diplodocus is a herbivore and by nature not a violent creature, yet they are quick to reach to perceived threats. Against smaller targets, a diplodocus uses its tail sweep to send enemies into disarray before taking advantage of the distraction to flee. Larger predators are rare, bt when encountered, the diplodocus uses its tail slap and depends on other diplodocuses for protection.
Trample (Ex): Reflex half DC 27. The save DC is Strength-based.
Diplodocuses as Animal Companions
If raised from an egg, a diplodocus can be trained using Handle Animal. A 21st-level druid, 23rd-level outdoorsman, or 21st-level ranger may take a diplodocus as an animal companion.
Home Three Worlds Monsters