Dragon (Earth)
Special Attacks: Breath Weapon, Crush, Frightful Presence, Spells, Spell-Like Abilities, Tail-Sweep
Special Qualities: Blindsight, Immunities, Keen Senses, Natural Presence, SR
Skills: Wild dragons have 6 skill points per Hit Die, plus bonus points equal to their Intelligence modifier x Hit Dice and purchase the following skills at 1 rank per skill point: Listen, Spot, and Search. The remaining skill points are generally spent on Bluff, Concentration, Diplomacy, Escape Artist, and Knowledge (any)(all skills taken individually) at a cost of 1 skill point per rank. Dragons cannot purchase skills that are exclusive to a class.
Feats: Wild dragons have one feat plus an additional feat per 4 hit dice. Dragons favor Cleave, Improved Initiative, Improved Sunder, Power Attack, Skill Augmentation (Listen and Spot), Weapon Focus, and any metamagic feat that is available and useful to druids. They can also choose from the following feats: Quicken Spell-Like Ability and Snatch.
Environment: Any forest and marsh
Organization: Wyrmling, very young, young, juvenile, and young adult: Solitary or clutch (2 - 5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: Solitary, pair, or family (1 -2 and 2 - 5 offspring)
Challenge Rating: Wrymling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25
Treasure: Double standardAlignment: Always chaotic neutral
Advancement: Wyrmling 6 - 7 HD (Small); very young 9 - 10 HD (Medium); young 12 - 13 HD (Medium); juvenile 15 - 16 HD (Large); young adult 18 - 19 HD (Large); adult 21 - 22 HD (Huge); mature adult 24 - 25 HD (Huge); old 27 - 28 HD (Huge); ancient 31 - 32 HD (Gargantuan); wyrm 34 - 35 HD (Gargantuan); great wyrm 37+ HD (Gargantuan)
Combat
A dragon attacks with its powerful claws and bite, and can also use a breath weapon and special physical attacks, depending on its size. It prefers to fight from concealment, staying out of reach until it has worn down the enemy with ranged attacks. Older, more intelligent dragons are adept at sizing up the opposition and eliminating the most dangerous foes first (or avoiding them while picking off weaker enemies).
Wild Dragons by Age
Age |
Size
|
Hit Dice (hp)
|
Initiative
|
Speed
|
Armor Class
|
Touch
|
Flat-Footed
|
Wyrmling |
S
| 5d12+5 (37) |
+0
| 40 feet; swim 20 feet; burrow 20 feet | 16 (+1 size, +5 natural) |
11
|
16
|
Very Young
|
M
|
8d12+16 (68)
|
+0
| 40 feet; swim 20 feet; burrow 20 feet | 18 (+8 natural) |
10
|
18
|
Young |
M
| 11d12+33 (104) |
+0
| 40 feet; swim 20 feet; burrow 20 feet | 21 (+11 natural) |
10
|
21
|
Juvenile
|
L
| 14d12+56 (147) |
+0
| 40 feet; swim 20 feet; burrow 20 feet | 23 (-1 size, +14 natural) |
9
|
23
|
Young Adult |
L
| 17d12+85 (195) |
+0
| 40 feet; swim 20 feet; burrow 20 feet | 26 (-1 size, +17 natural) |
9
|
26
|
Adult |
H
| 20d12+140 (270) |
+0
| 40 feet; swim 20 feet; burrow 20 feet | 28 (-2 size, +20 natural) |
8
|
28
|
Mature Adult |
H
| 23d12+184 (333) |
+0
| 40 feet; swim 20 feet; burrow 20 feet |
31 (-2 size, +23 natural)
|
8
|
31
|
Old
|
H
| 26d12+234 (403) |
+0
| 40 feet; swim 20 feet; burrow 20 feet |
35 (-2 size, +27 natural)
|
8
|
35
|
Very Old |
H
| 29d12+290 (478) |
+0
| 40 feet; swim 20 feet; burrow 20 feet | 38 (-2 size, +30 natural) |
8
|
38
|
Ancient |
G
| 30d12+330 (525) |
+0
| 40 feet; swim 20 feet; burrow 20 feet | 39 (-4 size, +33 natural) |
6
|
39
|
Wyrm |
G
| 33d12+396 (610) |
+0
| 40 feet; swim 20 feet; burrow 20 feet | 42 (-4 size, +36 natural) |
6
|
42
|
Great Wyrm |
G
| 36d12+468 (702) |
+0
| 40 feet; swim 20 feet; burrow 20 feet |
45 (-4 size, +36 natural)
|
6
|
45
|
Age |
BAB/Grapple
|
Bite
|
2 Claws
|
Gore
|
Tail Slap
|
Crush
|
Tail Sweep
|
Wyrmling |
+5/+4
|
+6 (1d6+1)
|
+1 (1d4)
|
+1 (1d4)
|
-
|
-
|
-
|
Very Young |
+8/+8
|
+10 (1d8+2)
|
+5 (1d6+1)
|
+5 (1d6+1)
|
-
|
-
|
-
|
Young |
+11/+11
|
+14 (1d8+3)
|
+9 (1d6+1)
|
+9 (1d6+1)
|
-
|
-
|
-
|
Juvenile |
+14/+18
|
+18 (2d6+4)
|
+13 (1d8+2)
|
+13 (1d8+2)
|
+13 (1d6+6)
|
-
|
-
|
Young Adult |
+17/+21
|
+22 (2d6+5)
|
+17 (1d8+2)
|
+17 (1d8+2)
|
+17 (1d6+7)
|
-
|
-
|
Adult |
+20/+28
|
+26 (2d8+6)
|
+21 (2d6+3)
|
+21 (2d6+3)
|
+21 (2d6+9)
|
DC 26 (2d8+9)
|
-
|
Mature Adult |
+23/+31
|
+29 (2d8+7)
|
+24 (2d6+3)
|
+24 (2d6+3)
|
+24 (2d6+10)
|
DC 28 (2d8+10)
|
-
|
Old |
+26/+34
|
+34 (2d8+8)
|
+29 (2d6+4)
|
+29 (2d6+4)
|
+29 (2d6+12)
|
DC 31 (2d8+12)
|
-
|
Very Old |
+29/+37
|
+38 (2d8+9)
|
+33 (2d6+4)
|
+33 (2d6+4)
|
+33 (2d6+13)
|
DC 33 (2d8+13)
|
-
|
Ancient |
+30/+42
|
+40 (4d6+10)
|
+35 (2d8+5)
|
+35 (2d8+5)
|
+35 (2d8+15)
|
DC 35 (4d6+15)
|
DC 35 (2d6+15)
|
Wyrm |
+33/+45
|
+44 (4d6+11)
|
+39 (2d8+5)
|
+39 (2d8+5)
|
+39 (2d8+16)
|
DC 37 (4d6+16)
|
DC 37 (2d6+16)
|
Great Wyrm |
+36/+48
|
+48 (4d6+12)
|
+43 (2d8+6)
|
+43 (2d8+6)
|
+43 (2d8+18)
|
DC 40 (4d6+18)
|
DC 40 (2d6+18)
|
Age |
Space/Reach
|
Fortitude
|
Reflex
|
Will
|
Breath Weapon (DC)
|
Fear DC
|
SR
|
Caster Level
|
Wyrmling |
5 feet by 5 feet/5 feet
|
+5
|
+4
|
+5
|
1d2, 20-foot cone (13)
|
-
|
-
|
-
|
Very Young |
5 feet by 5 feet/5 feet
|
+8
|
+6
|
+7
|
1d3, 30-foot cone (16)
|
-
|
-
|
-
|
Young |
5 feet by 5 feet/5 feet
|
+10
|
+7
|
+9
|
1d3, 30-foot cone (18)
|
-
|
-
|
1st
|
Juvenile |
5 feet by 10 feet/10 feet
|
+13
|
+9
|
+11
|
1d4, 40-foot cone (21)
|
-
|
-
|
3rd
|
Young Adult |
5 feet by 10 feet/10 feet
|
+15
|
+10
|
+13
|
1d4, 40-foot cone (23)
|
21
|
16
|
5th
|
Adult |
10 feet by 20 feet/10 feet
|
+19
|
+12
|
+15
|
1d6, 50-foot cone (26)
|
23
|
19
|
7th
|
Mature Adult |
10 feet by 20 feet/10 feet
|
+21
|
+13
|
+17
|
1d6, 50-foot cone (28)
|
25
|
21
|
9th
|
Old |
10 feet by 20 feet/10 feet
|
+24
|
+15
|
+19
|
1d8, 50-foot cone (31)
|
27
|
23
|
11th
|
Very Old |
10 feet by 20 feet/10 feet
|
+26
|
+16
|
+21
|
2d6, 50-foot cone (33)
|
29
|
25
|
13th
|
Ancient |
20 feet by 40 feet/15 feet
|
+28
|
+17
|
+22
|
2d8, 60-foot cone (35)
|
30
|
27
|
15th
|
Wyrm |
20 feet by 40 feet/15 feet
|
+30
|
+18
|
+24
|
4d6, 60-foot cone (37)
|
32
|
29
|
17th
|
Great Wyrm |
20 feet by 40 feet/15 feet
|
+33
|
+20
|
+26
|
4d8, 60-foot cone (40)
|
34
|
32
|
19th
|
Age |
Strength
|
Intelligence
|
Wisdom
|
Dexterity
|
Constitution
|
Charisma
|
Special Abilities
|
Wrymling |
12
|
8
|
13
|
10
|
13
|
12
|
Electricity Immunity, Natural Presence
|
Very Young |
14
|
8
|
13
|
10
|
15
|
12
|
Charm Person or Animal
|
Young |
16
|
10
|
15
|
10
|
17
|
14
|
Entangle
|
Juvenile |
18
|
10
|
15
|
10
|
19
|
14
|
Pass Without Trace
|
Young Adult |
20
|
12
|
17
|
10
|
21
|
16
|
Damage Reduction 5/+1
|
Adult |
22
|
12
|
17
|
10
|
24
|
16
|
Plant Growth
|
Mature Adult |
24
|
14
|
19
|
10
|
26
|
18
|
Damage Reduction 10/+1
|
Old |
26
|
14
|
19
|
10
|
28
|
18
|
Freedom of Movement
|
Very Old |
28
|
16
|
21
|
10
|
30
|
20
|
Damage Reduction 15/+2
|
Ancient |
30
|
16
|
21
|
10
|
33
|
20
|
-
|
Wyrm |
32
|
18
|
23
|
10
|
35
|
22
|
Damage Reduction 20/+3
|
Great Wyrm |
34
|
18
|
23
|
10
|
37
|
22
|
Control Weather
|
Blindsight (Ex): A wild dragon can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 30 feet x the dragon's age category.
- Current Size: The subject's size category before the breath weapon takes effect.
- Strength Gained: When the subject of the listed current size gains this many effective points of Strength, it moves up to the next size category. A subject's gear does not change; worn clothing and armor is ruined when the subject grows.
- New Size: The subject's new size category once its effective Strength increase has been added. Adjust the creature's size modifier for Armor Class and attack rolls to reflect its new dimensions.
- Dexterity Modifier: When a subject reaches the listed new size, apply this effective decrease to its Dexterity score.
- Constitution Modifier: When a subject reaches the listed new size, apply this effective increase to its Constitution score.
- Natural Armor Modifier: When a subject reaches the listed new size, apply this effective increase to its natural armor bonus.
Current Size |
Strength Gained
|
New Size
|
Dexterity Modifier
|
Constitution Modifier
|
Natural Armor Modifier
|
Fine |
+1
|
Diminutive
|
-2
|
-
|
-
|
Diminutive |
+2
|
Tiny
|
-2
|
-
|
-
|
Tiny |
+4
|
Small
|
-2
|
-
|
-
|
Small |
+4
|
Medium
|
-2
|
+2
|
-
|
Medium |
+8
|
Large
|
-2
|
+4
|
+2
|
Large |
+8
|
Huge
|
-2
|
+4
|
+3
|
Huge |
+8
|
Gargantuan
|
-2
|
+4
|
+4
|
Gargantuan |
+8
|
Colossal
|
-4
|
+4
|
+5
|
Multiple blasts of a wild dragon's breath weapon stack, but they cannot drop a creature's Intelligence or Dexterity scores below 1. The breath weapon cannot further affect subjects with an Intelligence score of 1. Intelligence and Strength scores return to normal at a rate of 1 point each day. As a subject's effective Strength increase fades, it slowly returns to its original size. The subject is completely restored when all ability scores return to normal. A successful casting of remove curse restores a subject to normal immediately.
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