Monday, January 3, 2011

General Rules: Monsters - Ebon Eel

Ebon Eel (from the Creature Collection)
Medium Animal

Hit Dice: 3d8 (13 hit points)
Initiative: +3
Speed: Swim 60 feet
Armor Class: 13 (+ Dexterity); touch 13, flat-footed 10
BAB/Grapple: +2/+4
Attack: Bite +5 melee (1d8+3, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +5 melee (1d8+3, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Blinding spray
Special Qualities: Low-light vision
Saves: Fortitude +3, Reflex +6, Will -1
Abilities: Str 15, Int 1, Wis 6, Dex 17, Con 10, Cha 4
Skills: Hide +6, Spot +1
Feats: Cleave, Power Attack, Weapon Finesse
Environment: Any aquatic and marsh
Organization: Solitary
Challenge Rating: 1
Treasure: Standard
Alignment: Always neutral
Advancement: 2 - 6 Hit Dice (Medium)

The ebon eel is a voracious and territorial predator that favors shallow-water caves and the wrecks of sailing ships, lying in wait to dart out and trap unwary passersby in its powerful jaws. The eel can reach up to nine feet in length and is colored a deep cobalt blue. Its long snout is filled with a double row of razor-sharp triangular teeth.

The eel attacks its victims by exuding an amber-tinted cloud of liquid from pores around its head that spreads quickly through the water and attacks the prey's eyes, causing them to swell shut. Thus blinded, the victim is an easy meal for the predator's lightning speed and powerful jaws.

Combat
Unless an unlucky creature sticks its face or hand into an ebon eel's hiding place, its normal method of attack is to spend up to a minute lying in wait and pumping its blindness-producing toxin into the surrounding waters. When the victim begins to thrash and churn the water, the creature strikes, darting in to bite deeply and then swimming away again.

Blinding Spray (Ex): The ebon eel initiates it attack by exuding a chemical irritant into the water that causes pain and swelling in the victim's eyes. Individuals within 10 feet of the eel must make a DC 17 Fortitude save or be blinded for 1d6 minutes. This roll must be made each turn for unaffected creatures within 10 feet of the eel for as long as it is still alive.

Notes: I fixed the ebon eel's save bonuses to bring them into compliance with the rules for animals in 3.5e D&D. I also gave it appropriate skills and the Weapon Finesse feat as a bonus feat.

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