Monday, January 3, 2011

General Rules: Monsters - Ferret

Ferret (adapted from Tome & Blood)
Diminutive Animal

Hit Dice: ½d8 (2 hit points)
Initiative: +2
Speed: 15 feet, climb 15 feet
Armor Class: 17 (+4 size, +2 Dexterity, +1 natural); touch 16, flat-footed 15
BAB/Grapple: +0/-20
Attack: Bite +6 melee (1d2-4, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +6 melee (1d2-4, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 1 foot by 1 foot/0 feet
Special Attacks: Attach
Special Qualities: Low-light vision, scent
Saves: Fortitude +2, Reflex +4, Will +3
Abilities: Str 3, Int 2, Wis 14, Dex 15, Con 10, Cha 4
Skills: Balance +6, Climb +2, Listen +11, Move Silently +6, Spot +11
Feats: Skill Augmentation (Listen and Spot), Weapon Finesse
Environment: Temperate hills
Organization: Solitary
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: -

These little mammals are aggressive predators but usually confine themselves to smaller prey.

Ferrets stalk their prey in the dark and then leap on it, biting and clawing.

Attach (Ex): If a ferret hits with its bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage each round it remains attached. An attached ferret loses its Dexterity bonus to Armor Class, and has an Armor Class of 15. An attached ferret can be struck with a weapon of grappled itself. To remove an attached ferret through grappling, the opponent must achieve a pin against the creature.

Skills: A ferret receives a +8 racial bonus on Balance checks and a +4 racial bonus on Move Silently checks. It uses its Dexterity modifier for Climb checks. A ferret can always choose to take 10 on a Climb check, even if rushed or threatened.

Ferrets as Familiars
Ferrets can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with ferret familiars gain a +2 bonus to Reflex saves. Ferret familiars are suitable for Tiny spellcasters.

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