Diminutive Animal
Initiative: +2
Speed: 15 feet, climb 15 feet
Armor Class: 17 (+4 size, +2 Dexterity, +1 natural); touch 16, flat-footed 15
BAB/Grapple: +0/-20
Attack: Bite +6 melee (1d2-4, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +6 melee (1d2-4, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 1 foot by 1 foot/0 feetSpecial Attacks: Attach
Special Qualities: Low-light vision, scent
Saves: Fortitude +2, Reflex +4, Will +3
Abilities: Str 3, Int 2, Wis 14, Dex 15, Con 10, Cha 4
Skills: Balance +6, Climb +2, Listen +11, Move Silently +6, Spot +11
Feats: Skill Augmentation (Listen and Spot), Weapon FinesseEnvironment: Temperate hills
Organization: Solitary
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
Ferrets stalk their prey in the dark and then leap on it, biting and clawing.
Ferrets as Familiars
Ferrets can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with ferret familiars gain a +2 bonus to Reflex saves. Ferret familiars are suitable for Tiny spellcasters.
Home Three Worlds Monsters
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