Medium Vermin
Initiative: +2
Speed: 50 feet, climb 20 feet, fly 30 feet (average)
Armor Class: 19 (+2 Dexterity, +7 natural); touch 12, flat-footed 17
BAB/Grapple: +1/+5
Attack: Bite +5 melee (1d6+4, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +5 melee (1d6+4, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/0 feetSpecial Attacks: Improved grab, acid sting
Special Qualities: Darkvision 60 feet, scent, vermin traits
Saves: Fortitude +8, Reflex +2, Will +3
Abilities: Str 18, Int -, Wis 17, Dex 14, Con 21, Cha 15
Skills: Climb +12, Spot +7, Survival +1 (+5 when tracking by scent)
Feats: ToughnessEnvironment: Any
Organization: solitary, pair, gang (3–6), or hive (7–18 plus 10–100 workers, 2–8 drones, and 1 queen)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 2 - 3 HD (Small)
Combat
Giant ant drones rarely fight, as they are rarely seen outside of their queen ant's chamber. When they do fight, they will attempt to grapple a foe and sting them to death. Goblins often use giant ant drones as flying mounts for their scouts.
Home Three Worlds Monsters
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