Huge Giant (Earth)
Initiative: -1
Speed: 20 feet
Armor Class: 17 (-2 size, -1 Dex, +10 natural); touch AC 7, flat-footed AC 17
BAB/Grapple: +6/+19
Attack: Claw +9 melee (2d4+5, piercing and slashing, 20 x2)
Full Attack: 2 claws +9 melee (2d4+5, piercing and slashing, 20 x2) and bite +4 melee (1d8+2, bludgeoning, piercing, and slashing, 20 x2, 140 feet x5)
Space/Reach: 10 feet by 10 feet/15 feetSpecial Attacks: Frightful presence
Special Qualities: Low-light vision, scent, spell resistance 14
Saves: Fortitude +10, Reflex +1, Will +1Abilities: Str 21, Int 8, Wis 8, Dex 9, Con 18, Cha 9
Skills: Listen +3, Spot +4
Feats: Cleave, Power AttackEnvironment: Underground
Organization: Solitary or pair
Challenge Rating: 3Treasure: Standard
Alignment: Usually neutral evil
Advancement: 9 - 16 Hit Dice (Huge)
Combat
Unlike most of their kind, feral giants do not use weapons or even throw boulders, attacking instead with their sharp claws and teeth. Enslaved giants follow the orders of their masters without question or fear, while free feral giants are more cunning and clever in their tactics - as well showing more instinct for self-preservation.
Home Three Worlds Monsters
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