Small Vermin
Initiative: +0
Speed: 30 feet
Armor Class: 16 (+1 size, +5 natural); touch 11, flat-footed 16
BAB/Grapple: +0/-4
Attack: Bite +1 melee (2d4, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +1 melee (2d4, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/0 feetSpecial Attacks: None
Special Qualities: Darkvision 60 feet, vermin traits
Saves: Fortitude +2, Reflex +0, Will +0
Abilities: Str 10, Int -, Wis 10, Dex 11, Con 11, Cha 7
Skills: -
Feats: -Environment: Warm plains
Organization: Cluster (2 - 5) or colony (6 - 11)
Challenge Rating: ⅓
Treasure: None
Alignment: Always neutral
Advancement: 2 - 3 HD (Small)
Combat
Giant fire beetles operate on instinct, driven by simple needs such as food. They attack only when hungry or threatened.
Giant Fire Beetles as Familiars
Giant fire beetles can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with giant fire beetle familiars gain fire resistance 5.
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