Medium Humanoid (Orc)
Initiative: +2
Speed: 30 feet
Armor Class: 16 (+2 Dex, +1 dodge, +3 studded leather armor), touch AC 13, flat-footed AC 13
BAB/Grapple: +1/+2
Attack: Longsword +2 melee (1d8+1, slashing, 19-20 x2) or composite longbow +3 ranged (1d8, piercing, 20 x3, 110 feet x10)
Full Attack: Longsword +2 melee (1d8+1, slashing, 19-20 x2) or composite longbow +3 ranged (1d8, piercing, 20 x3, 110 feet x10)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: Semi-blur
Special Qualities: Darkvision 60 feet, elusiveness
Saves: Fortitude +3, Reflex +2, Will +0
Abilities: Str 12, Int 11, Wis 11, Dex 14, Con 12, Cha 10
Skills: Hide +4, Listen +2, Spot +2
Feats: DodgeEnvironment: Desert
Organization: Raiding party (2 - 7 plus 1 3rd level leader) or clan (8 - 16 plus 2 2nd level lieutenants and 1 leader of 3rd level plus 150% noncombatants)
Challenge Rating: ½Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class
Level Adjustment: +0
Combat
Graben always prefer to strike from ambush, firing their composite longbows from cover until their foe no longer represents a threat. They don’t like melee combat. Unless forced to engage, they will not resort to melee unless they can surprise or flank an opponent. When attacking a fixed position - for example, raiding a village - they prefer to use stealth and discourage their enemies by loosing arrows from cover, often moving from covered position to covered position to create confusion. If their opponent makes a determined attempt to engage them in melee, graben raiders will withdraw rather than slug it out, even if they have not taken what they want yet. This elusiveness is one reason why the targets of graben raids despise them so intensely.
Graben Society
Graben travel in clans no larger than a modest extended family, headed by a dominant male. The clan is the focal point of every graben’s allegiance. Clans may form alliances (almost always temporary and subject to change at a moment’s notice) with each other to accomplish a goal that is too large for any one of them.
Graben Characters
Graben are an insular race, deeply suspicious of outsiders - for good reason. Very rarely will an individual join with other races for any purpose whatsoever. Except in extraordinary cases, a graben who allows itself to be found alone by outsiders is either a pariah cast out by his clan or insane. A graben who does accept the company of non-graben will appear guarded or sullen to the others and keep to himself if possible.
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