Large or Huge Giant (Hag)
Initiative: +1 or +0
Speed: 40 feet
Armor Class: 20 (-1 size, +1 Dexterity, +10 natural); touch 10, flat-footed 19 or 21 (-2 size, +13 natural); touch 9, flat-footed 21
BAB/Grapple: +5/+16 or +5/+24
Attack: Claw +11 melee (1d6+7, piercing and slashing, 20 x2) or claw +14 melee (1d8+11, piercing and slashing, 20 x2)
Full Attack: 2 claws +11 melee (1d6+7, piercing and slashing, 20 x2) or 2 claws +14 melee (1d8+11, piercing and slashing, 20 x2)
Space/Reach: 10 feet by 10 feet/10 feet or 15 feet by 15 feet/15 feetSpecial Attacks: Improved grab, rake 1d6+7 or 1d8+11, rend 2d6+10 or 2d8+16, spell-like abilities
Special Qualities: DR 2/bludgeoning, low-light vision, shift size, spell resistance 19
Saves: Fortitude +9 or +11, Reflex +3 or +2, Will +3
Abilities: Str 25 or 33, Int 13, Wis 13, Dex 12 or 10, Con 14 or 18, Cha 10
Skills: Bluff +8, Diplomacy +2, Disguise +0 (+2 when acting), Hide +5 or +0, Intimidate +2, Listen +10, Spot +10
Feats: Blind-Fight, Brew Potion, Great Fortitude, Skill Augmentation (Listen and Spot)
Environment: Cold marshes
Organization: Solitary or covey (3 hags of any kind plus 1 - 8 ogres and 1 - 4 evil giants)
Challenge Rating: 6Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment: -
Combat
Though physically powerful, these hags do not favor simple assaults, but try to divide and confuse their foes before combat. They love to pose as commoners or gentlefolk to lull their victims into a sense of false security before they attack.
Hag Covey
From time to time, a trio of hags gathers as a covey. Usually this foul triune consists of three hags from three different types, but this is not always the case.
Combat
Hags in a covey rely on deception and their boosted magical abilities in combat.
Hag Eye
A hag eye is a magic gem created by a covey. It appears to be nothing more than a semiprecious stone, but a gem of seeing or other such effect reveals it as a disembodied eye. Often, a hag eye is worn as a ring, brooch, or other adornment. Any of the three hags who created the hag eye can see through it whenever they wish, so long as it is on the same plane of existence as the hag. A hag eye has hardness 5 and 10 hit points. Destroying a hag eye deals 1d10 points of damage to each member of the covey and causes the one who sustained the greatest damage to be blinded for 24 hours.
Home Three Worlds Monsters
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