Large Giant (Cold, Hag)
Speed: 50 feet, climb 10 feet
Armor Class: 20 (-1 size, +3 Dexterity, +8 natural); touch 12, flat-footed 17
Attack: Claw +7 melee (1d8+3, piercing and slashing, 20 x2)
Full Attack: 2 claws +7 melee (1d8+3, piercing and slashing, 20 x2) and bite +3 melee (2d8+1, bludgeoning, piercing, and slashing, 20 x2)Space/Reach: 5 feet by 5 feet/10 feet
Special Attacks: Breath weapon, heat drain, spells
Special Qualities: Low-light vision, immunities, scent, wild empathy +10
Saves: Fortitude +9, Reflex +5, Will +6
Abilities: Str 17, Int 17, Wis 15, Dex 16, Con 19, Cha 14
Skills: Balance +5, Hide +5, Intimidate +10, Knowledge: Nature +10, Listen +5, Spellcraft +8, Spot +5, Survival +10Feats: Brew Potion, Iron Will, Toughness
Environment: Cold deserts, hills, or mountains
Organization: Solitary or covey (3 hags of any kind plus 1 - 8 ogres and 1 - 4 evil giants)Challenge Rating: 7
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment: -
Unless her victim is a lone wanderer or obviously easy prey, an ice hag tends to order her menagerie of arctic allies to attack a party to soften the interlopers up. Once the party has been weakened - and she has evaluated their tactical preferences - the hag either attacks directly, using her breath weapon against the most dangerous spellcasters, or stalks her prey, picking them off one by one at a time as they sleep. Her vicious claws and terrible strength serve an ice hag well in hand-to-hand combat.
From time to time, a trio of hags gathers as a covey. Usually this foul triune consists of three hags from three different types, but this is not always the case.
Hags in a covey rely on deception and their boosted magical abilities in combat.
A hag eye is a magic gem created by a covey. It appears to be nothing more than a semiprecious stone, but a gem of seeing or other such effect reveals it as a disembodied eye. Often, a hag eye is worn as a ring, brooch, or other adornment. Any of the three hags who created the hag eye can see through it whenever they wish, so long as it is on the same plane of existence as the hag. A hag eye has hardness 5 and 10 hit points. Destroying a hag eye deals 1d10 points of damage to each member of the covey and causes the one who sustained the greatest damage to be blinded for 24 hours.
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