Diminutive Animal
Initiative: +0
Speed: 15 feet
Armor Class: 17 (+4 size, +1 Dexterity, +2 natural); touch 15, flat-footed 16
BAB/Grapple: +0/-16
Attack: Bite +5 melee (1d3-4, bludgeoning, piercing and slashing, 20 x2)
Full Attack: Bite +5 melee (1d3-4, bludgeoning, piercing and slashing, 20 x2)
Space/Reach: 1 foot by 1 foot/0 feetSpecial Attacks: Poison
Special Qualities: Low-light vision
Saves: Fortitude +2, Reflex +3, Will +1
Abilities: Str 3, Int 2, Wis 12, Dex 12, Con 10, Cha 5
Skills: Hide +17, Listen +7, Spot +7
Feats: Skill Augmentation (Listen and Spot), Weapon FinesseEnvironment: Any land
Organization: Solitary
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
Hedgehogs usually try to avoid combat, but if they cannot escape, will roll into a defensive ball to ward off attackers.
Hedgehogs as Familiars
Hedgehogs can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with hedgehog familiars gain a +1 bonus to natural armor. Hedgehogs are suitable familiars for Tiny spellcasters.
Home Three Worlds Monsters
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