Tiny Animal
Initiative: +2
Speed: 20 feet, swim 20 feet
Armor Class: 14 (+2 size, +2 Dexterity); touch 14, flat-footed 12
BAB/Grapple: +0/-12
Attack: Bite +4 melee (1d3-4, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +4 melee (1d3-4, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: None
Special Qualities: Hold breath, low-light vision, scent
Saves: Fortitude +3, Reflex +4, Will +1
Abilities: Str 3, Int 2, Wis 12, Dex 15, Con 12, Cha 5
Skills: Balance +6, Climb +6, Listen +3, Spot +3, Swim +13
Feats: Skill Focus (Swim), Weapon FinesseEnvironment: Temperate aquatic
Organization: Solitary, pair, or family (3 - 12)
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
Otters are inquisitive animals. They fight only if cornered.
Otters as Familiars
Otters can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with otter familiars gain a +3 bonus to Swim checks.
Home Three Worlds Monsters
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