Parrot (from Creatures of Freeport, Dragon Magazine #351, and Stormwrack)
Tiny AnimalInitiative: +5
Speed: 10 feet, fly 40 feet (average)
Armor Class: 14 (+2 size, +2 Dexterity); touch 14, flat-footed 12
BAB/Grapple: +0/-13
Attack: Bite +4 melee (1d3-5, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +4 melee (1d3-5, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: None
Special Qualities: Low-light vision
Saves: Fortitude +2, Reflex +4, Will +2
Abilities: Str 1, Int 2, Wis 14, Dex 14, Con 10, Cha 8
Skills: Disguise +2, Listen +4, Spot +3
Feats: Endurance, Weapon FinesseEnvironment: Warm jungles
Organization: Solitary or pair
Challenge Rating: ⅙
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
Parrots are not predatory by nature and are more likely to flee than fight. They do not use their claws in battle, but an angry parrot can make a fierce attack with its beak.
Parrots as Familiars
Parrots can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with parrot familiars gain a +3 bonus to Appraise checks or a +3 bonus to Disguise checks that specifically involve vocal mimicry. In addition, a parrot familiar can speak one language of the master's choice as a supernatural ability.
Home Three Worlds Monsters
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