Large Animal
Initiative: +2
Speed: 20 feet, fly 80 feet (average)
Armor Class: 15 (-1 size, +2 Dexterity, +4 natural); touch 11, flat-footed 13
BAB/Grapple: +2/+10
Attack: Bite +5 melee (1d8+6, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +5 melee (1d8+6, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 10 feet by 10 feet/5 feetSpecial Attacks: -
Special Qualities: Low-light vision
Saves: Fortitude +6, Reflex +5, Will +3
Abilities: Str 18, Int 2, Wis 15, Dex 15, Con 16, Cha 11
Skills: Listen +4, Spot +6
Feats: Flyby Attack, Skill Augmentation (Listen and Spot)Environment: Warm hills
Organization: Solitary, pair, or flock (3 - 12)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 4 - 10 Hit Dice (Large)
Combat
Pteranodons are fishers, used to hunting their prey on the wing. They do not generally like to fly into a raging melee on the ground, but are more comfortable in the swoops and dives of aerial combat with other flying creatures or mounts.
Training a Pteranodon
Training a pteranodon to bear a rider requires six weeks of work and a DC 25 Handle Animal check, and an exotic saddle is needed to balance on the creature's back. A pteranodon can fight while carrying a rider, but the rider cannot also attack unless a DC 10 Ride check is successful.
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