Monday, January 3, 2011

General Rules: Monsters - Putrescent Flow

Putrescent Flow (from the Unholy Warrior's Handbook)
Huge Ooze (Evil)

Hit Dice: 8d10 + 60 (104 hit points)
Initiative: -1
Speed: 40 feet
Armor Class: 7 (-1 Dexterity, -2 size)
BAB/Grapple: +6/+24
Attack: Slam +14 melee (2d6 + 10 plus 2d6 acid, bludgeoning, 20 x2)
Full Attack: Slam +14/+9 melee (2d6 + 10 plus 2d6 acid, bludgeoning, 20 x2)
Space/Reach: 15 feet by 15 feet/10 feet
Special Attacks: corrosive splash, smite good
Special Qualities: Delicate membrane, enfold, ooze, damage resistance 5/+2, cold resistance 15, fire resistance 15
Saves: Fortitude +8, Reflex +2, Will +3
Abilities: Str 30, Int 1, Wis 10, Dex 8, Con 20, Cha 4
Skills: -
Feats: -
Environment: Any underground
Organization: Solitary
Challenge Rating: 10
Treasure: 10% coins, 50% items (metal only), 10% gems
Alignment: Always neutral evil
Advancement: 9 - 16 Hit Dice (Huge), 17 - 24 Hit Dice (Gargantuan)

Said to be the spawn of Sirchade, the putrescent flow is an enormous mound of yellowish liquid encapsulated in a thin membrane. Though it looks like no more than an oversized blister, this frightful ooze rolls over anything in its path. Like many types of oozes, the putrescent flow does not harm stone or metal, so a spray of coins may sparkle from within its mass. Hideous foes in themselves, they are at their worst when they have bonded with a warrior of unspeakable evil, especially on in service to its maker.

Among the lower planes, the putrescent ooze moves about areas in Hell where vast hordes of undead gather. As zombies and skeletons are easy prey, the putrescent flow makes a quick meal of them. Sirchade sometimes gifts these creatures as companions to its most devoted followers. If bestowed upon a thrall of Sirchade, the putrescent flow can form a fold in its epidermis and nullify the caustic slime coating its bag-like body. The thrall stands in the fold as the ooze undulates forward, swallowing its enemies. A putrescent flow, due to its low intelligence, can become overexcited by the conflict and accidentally allow its acid suppuration to affect its rider.

The putrescent flow has no tactical ability unless under the empathic commands of another. It attempts to dissolve its enemies into liquid jelly, which it absorbs though its skin by osmosis. Its unflagging desire to consume dominates its every action.

Corrosive Splash (Ex): Whenever the putrescent flow successfully strikes an opponent, its slam attack deals 2d6 points of acid damage. All creatures adjacent to the struck foe must attempt a Reflex save (DC 15) or suffer 1d6 points of acid damage as well.

Smite Good (Su): Once per day, the putrescent flow may make a normal attack dealing additional damage equal to its Hit Dice (maximum +20) against a good foe. If the putrescent flow accidentally smites a creature that is not good, the smite has no effect, but the ability is still used up for that day.

Delicate Membrane (Ex): The ooze's membrane is thin and yielding. if the putrescent flow receives 10 or more points of piercing damage in one attack, it spews forth a thin stream of caustic fluid. The stream emits at a constant rate for 1d6 rounds until the membrane reflexively repairs the breach. All creatures and objects in a random line 15 feet long from the putrescent flow must attempt a DC 20 Reflex save for half damage or be splashed by the acid and suffer 2d6 points of acid damage. The stream may change trajectory as often as once each round (randomly determine the stream's path). The randomness of the stream is the result of the constant adjustment of the flow as it undulates and writhes.

Enfold (Ex): The putrescent flow can form a hardened pouch, in which a rider may stand protected from the ooze's acidic skin. The pouch always remains on top, so the rider may make ranged attacks, having both hands free. Alternatively, the rider may command the flow to encapsulate him in a bubble to ride within the ooze. As a fly trapped in amber, the rider floats in a sea of pus-colored fluid for as long as he wishes.

Ooze: The putrescent flow is immune to poison, sleep, paralysis, stunning, and polymorph. It cannot be flanked, nor is it subject to critical hits or nonlethal damage. The putrescent flow has the Blind-Sight ability. The putrescent flow is immune to mind-affecting effects.

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