Speed: 30 feet
Armor Class: 16 (+2 size, +4 Dexterity, +1 natural); touch 16, flat-footed 12
Full Attack: NoneSpace/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: None
Special Qualities: Low-light vision, scent
Saves: Fortitude +2, Reflex +6, Will +1
Abilities: Str 3, Int 2, Wis 12, Dex 18, Con 11, Cha 7
Skills: Hide +5, Jump +12, Listen +8, Spot +2Feats: Run
Environment: Any land
Organization: Solitary, pair, colony (3 – 16), or warren (10 - 60)
Challenge Rating: -
Alignment: Always neutral
Rabbits have no effective attacks, so they flee combat if at all possible.
Rabbits as Familiars
Rabbits can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with rabbit familiars gain a +1 luck bonus to saving throws.
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