Tiny Animal
Initiative: +4
Speed: 30 feet
Armor Class: 16 (+2 size, +4 Dexterity, +1 natural); touch 16, flat-footed 12
BAB/Grapple: +0/-12
Attack: None
Full Attack: None
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: None
Special Qualities: Low-light vision, scent
Saves: Fortitude +2, Reflex +6, Will +1
Abilities: Str 3, Int 2, Wis 12, Dex 18, Con 11, Cha 7
Skills: Hide +5, Jump +12, Listen +8, Spot +2
Feats: RunEnvironment: Any land
Organization: Solitary, pair, colony (3 – 16), or warren (10 - 60)
Challenge Rating: -
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
Rabbits have no effective attacks, so they flee combat if at all possible.
Rabbits as Familiars
Rabbits can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with rabbit familiars gain a +1 luck bonus to saving throws.
Home Three Worlds Monsters
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