Monday, January 3, 2011

General Rules: Monsters - Ratman, Red Witch

Ratman, Red Witch (adapted from the Creature Collection)
Medium Monstrous Humanoid (Slytheen)

Hit Dice: 1d8+3 (7 hit points)
Initiative: +2
Speed: 30 feet, climb 15 feet
Armor Class: 13 (+2 Dexterity, +1 natural); touch AC 12, flat-footed AC 11
BAB/Grapple: +1/+1
Attack: Bite +1 melee (1d3, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +1 melee (1d3, bludgeoning, piercing, and slashing, 20 x2) and 2 claws -4 melee (1d4, slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Spells
Special Qualities: Darkvision 60 feet, speak with rats
Saves: Fortitude +3, Reflex +2, Will +3
Abilities: Str 10, Int 15, Wis 12, Dex 15, Con 16, Cha 8
Skills: Concentration +7, Escape Artist +6, Knowledge: Arcana +6, Spellcraft +6
Feats: Spell Focus (Evocation) or Spell Focus (Necromancy)
Environment: Any except arctic
Organization: Solitary, coen (12-24 witches plus a 4th to 7th level wizard)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class

Red witches are the most terrifying and mysterious of the ratmen, and also the smallest in number. These vermin are the shortest ratmen as well, typically standing five feet tall, with reddish fur, and with little interest in armor or weapons. Their power derives from a necromantic or evocative ability developed by rigorous and deadly training rituals designed to ensure that only the wiliest and deadliest spell-casters survive.

Small bands of red witches seek out areas of magical power and establish underground bases nearby. Their havens are filled with traps, illusions, and the witches' undead servitors. As the absorb and extract the local magical energy, the witches ingest various potions and powders designed to inspire hallucinatory visions to guide their paths into the future.

Some few red witches go off on their own to pursue research they dont care the share with the others. These individuals sometimes find their way into civilization if that is where their visions take them.

Ratmen speak Slytheen, a language of chittering and sibilant hisses similar to that of rodents, and they can also communicate with rats and dire rats.

Combat
Red witches fight primarily with magic, although they often raise undead troops if a battle is imminent. Unless there is a prophecy that demands they do otherwise, these ratmen typically use their arcane powers to flee a superior force. These are the most intelligent, cunning, and subtle of the Slytheen, and their strategems reflect such deviousness.

Speak with Rats (Su): Red witches have the ability to speak with rats and dire rats as if they were using the spell speak with animals.

Spells: A red witch casts spells as a wizard of a level equivalent to their hit dice. All red witches specialize in either the Evocation school of magic or the Necromancy school of magic.

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