Monday, January 3, 2011

General Rules: Monsters - Raven

Raven (from the Monster Manual)
Tiny Animal

Hit Dice: ¼d8 (1 hit point)
Initiative: +2
Speed: 10 feet, fly 40 feet (average)
Armor Class: 14 (+2 size, +2 Dexterity); touch 14, flat-footed 12
BAB/Grapple: +0/-13
Attack: Claws +4 melee (1d2-5, slashing, 20 x2)
Full Attack: Claws +4 melee (1d2-5, slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: None
Special Qualities: Low-light vision
Saves: Fortitude +2, Reflex +4, Will +2
Abilities: Str 1, Int 2, Wis 14, Dex 15, Con 10, Cha 6
Skills: Listen +5, Spot +7
Feats: Skill Augmentation (Listen and Spot), Weapon Finesse
Environment: Temperate forests
Organization: Solitary
Challenge Rating:
Treasure: None
Alignment: Always neutral
Advancement: -

These glossy black birds are about 2 feet long and have wingspans of about 4 feet. The statistics presented here can describe most nonpredatory birds of similar size.

Combat
Ravens combine both claws into a single attack.

Ravens as Familiars
Ravens can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with raven familiars gain a gains a +3 bonus on Appraise checks or a +3 bonus to Move Silently checks. In addition, the raven gains the ability to speak one language.

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