Fine Animal
Initiative: +3
Speed: 15 feet, climb 15 feet
Armor Class: 22 (+8 size, +3 Dexterity, +1 natural); touch 21, flat-footed 19
BAB/Grapple: +0/-21
Attack: Bite +11 melee (1d2-5 plus poison, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +11 melee (1d2-5 plus poison, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: ½ feet by ½ feet/0 feetSpecial Attacks: Poison
Special Qualities: Low-light vision, scent
Saves: Fortitude +2, Reflex +5, Will +1
Abilities: Str 1, Int 2, Wis 12, Dex 17, Con 11, Cha 2
Skills: Balance +11, Climb +12, Hide +23, Listen +10, Spot +10
Feats: Skill Augmentation (Listen and Spot), Weapon FinesseEnvironment: Any land
Organization: Solitary
Challenge Rating: ⅙
Treasure: None
Alignment: Always neutral
Advancement: -
Combat
Unlike most mammals, shrews are venomous and use their bite to kill their usual prey of mice and other small rodents.
Shrews as Familiars
Shrews can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with shrew familiars gain a poisonous bite attack that inflicts the same base damage and poison as the shrew's does. Shrews are suitable familiars for Tiny spellcasters.
Home Three Worlds Monsters
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