Monday, January 3, 2011

General Rules: Monsters - Snake, Small Constrictor

Snake, Small Constrictor (from Dragon Magazine #277)
Small Animal

Hit Dice: 1d8+1 (5 hit points)
Initiative: +2
Speed: 10 feet, climb 10 feet
Armor Class: 14 (+1 size, +2 Dexterity, +1 natural); touch 13, flat-footed 12
BAB/Grapple: +0/-2
Attack: Bite +3 melee (1d3+2, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +3 melee (1d3+3, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 5 feet by 5 feet/5 feet
Special Attacks: Constrict, improved grab
Special Qualities: Low-light vision, scent
Saves: Fortitude +3, Reflex +4, Will +1
Abilities: Str 15, Int 1, Wis 12, Dex 15, Con 13, Cha 1
Skills: Climb +13, Hide +14, Listen +9, Spot +9
Feats: Multigrab, Skill Augmentation (Listen and Spot)
Environment: Temperate forest and plains
Organization: Solitary
Challenge Rating: ¼
Treasure: None
Alignment: Always neutral
Advancement: -

Constrictor snakes are usually not aggressive and flee when confronted. They hunt for food but do not attempt to make a meal out of any creature that is too large to constrict.

Constrictor snakes hunt by grabbing prey with their mouths and then squeezing it with their powerful bodies.

Constrict (Ex): On a successful grapple check, a small constrictor snake deals 1d3+2 points of damage.

Improved Grab (Ex): To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. if is wins the grapple check, it establishes a hold and can constrict.

Skills: A small constrictor snake has a +4 racial bonus on Hide, Listen and Spot checks and a +8 racial bonus on Balance and Climb checks. A small constrictor snake can always take 10 on a Climb check, even if rushed or threatened. A small constrictor snake uses either its Strength modifier or its Dexterity modifier for Climb checks, whichever is higher.

Small Constrictor Snakes as Familiars
Small constrictor snakes can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards.

Home     Three Worlds     Monsters

No comments:

Post a Comment