Speed: 10 feet, climb 15 feet, swim 30 feet
Armor Class: 17 (+2 size, +3 Dexterity, +2 natural); touch 15, flat-footed 14
Attack: Bite +5 melee (1 plus poison, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +5 melee (1 plus poison, bludgeoning, piercing, and slashing, 20 x2)Space/Reach: 2½ feet by 2½ feet/0 feet
Special Attacks: Poison
Special Qualities: Low-light vision, scent
Saves: Fortitude +2, Reflex +5, Will +1
Abilities: Str 4, Int 1, Wis 12, Dex 17, Con 11, Cha 2
Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7Feats: Improved Initiative, Weapon Finesse
Environment: Warm aquatic.
Organization: Solitary.Challenge Rating: ⅓
Alignment: Always neutral
Level Adjustment: -
Sea snakes usually only bite one and then withdraw, waiting for the venom to take effect.
Tiny Sea Snakes as Familiars
Tiny sea snakes can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with tiny sea snake familiars gain a +3 bonus to Bluff checks.
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