Tiny Animal
Initiative: +7
Speed: 15 feet, climb 15 feet, swim 15 feet
Armor Class: 17 (+2 size, +3 Dexterity, +2 natural); touch 15, flat-footed 14
BAB/Grapple: +0/-11
Attack: Bite +5 melee (1 plus poison, bludgeoning, piercing, and slashing, 20 x2)
Full Attack: Bite +5 melee (1 plus poison, bludgeoning, piercing, and slashing, 20 x2)
Space/Reach: 2½ feet by 2½ feet/0 feetSpecial Attacks: Poison
Special Qualities: Low-light vision, scent
Saves: Fortitude +2, Reflex +5, Will +1
Abilities: Str 4, Int 1, Wis 12, Dex 17, Con 11, Cha 2
Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7
Feats: Improved Initiative, Weapon FinesseEnvironment: Temperate marshes.
Organization: Solitary.
Challenge Rating: ⅓Treasure: None
Alignment: Always neutral
Advancement: -
Level Adjustment: -
Combat
Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly.
Tiny Vipers as Familiars
Tiny vipers can serve as familiars for characters eligible to obtain familiars including arcane engineers, hexblades, mind weavers, shadowsworn, sorcerers, and wizards. Arcane casters with tiny viper familiars gain a +3 bonus to Bluff checks.
Home Three Worlds Monsters
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