Monday, January 3, 2011

General Rules: Monsters - Stegosaurus

Stegosaurus (from Serpent Kingdoms)
Gargantuan Animal

Hit Dice: 18d8+198 (279 hit points)
Initiative: -2
Speed: 40 feet
Armor Class: 14 (-4 size, -2 Dexterity, +10 natural); touch 4, flat-footed 14
BAB/Grapple: +13/+33
Attack: Slam +17 melee (2d6+8, bludgeoning, 20 x2)
Full Attack: 2 slams +17 melee (2d6+8, bludgeoning, 20 x2) and tail slap +12 melee (4d6+12, bludgeoning and piercing, 20 x2)
Space/Reach: 20 feet by 30 feet/10 feet
Special Attacks: Powerful charge, trample 2d6+12
Special Qualities: Low-light vision, scent
Saves: Fortitude +23, Reflex +9, Will +8
Abilities: Str 27, Int 1, Wis 14, Dex 7, Con 30, Cha 10
Skills: Listen +14, Spot +18
Feats: Cleave, Great Fortitude, Power Attack, Run, Skill Augmentation (Listen and Spot), Skill Focus (Spot), Toughness
Environment: Warm plains
Organization: Solitary, pair, or herd (5 - 8)
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 19 - 36 Hit Dice (Gargantuan); 37 - 54 Hit Dice (Colossal)

The stegosaurus is an immense yet stupid herbivore often found in the plains and jungles where it feats on grasses, plants, and leaves. These creatures are most often encountered in herds, which are vicious enough as a group that only the more brazen predators dare attack them.

The stegosaurus has a small head and a tiny brain. Its mouth is a powerful beak, and its thick legs end in round feet studded with hoof-like claws. Its hind legs are longer and stronger than its front ones, allowing it to rear up to get at leaves high above the ground. The two rows of bony, leaf=-shaped plated along its back and tail are used for the collection and dispersion of heat. These plates give way to vicious spikes at the end of an unusually muscular tail.

Combat
The stegosaurus is by and large a peaceful animal, but it is quick to defend itself from predators and hunters. When threatened, it uses its two front hooves to kick opponents, while swinging its mighty tail about, catching its enemies with the vicious spikes.

Powerful Charge (Ex): A stegosaurus typically begins a battle by charging at its opponent. In addition to the normal benefits and hazards of a charge, this tactic allows the creature to make a single slam attack with a +17 attack bonus that deals 4d8+12 points of damage.

Trample (Ex): Reflex DC 27 for half damage. The save DC is Strength-based.

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