Medium Humanoid (Goblinoid)
Initiative: +2 (Dexterity)
Speed: 30 feet
Armor Class: 14 (+2 Dexterity, +2 leather armor); touch 12, flat-footed 12
BAB/Grapple: +1/+1
Attack: Shortsword +1 melee (1d6+1, piercing, 19-20 x2) or shortbow +2 ranged (1d6, piercing, 20 x3, 60 feet x10)
Full Attack: Shortsword +1 melee (1d6, piercing, 19-20 x2) or shortsword +2 ranged (1d6, piercing, 20 x3, 60 feet x10)
Space/Reach: 5 feet by 5 feet/5 feetSpecial Attacks: None
Special Qualities: Darkvision 60 feet, forest elusiveness, light sensitivity
Saves: Fortitude +0, Reflex +3, Will +0
Abilities: Str 12, Int 10, Wis 10, Dex 14, Con 11, Cha 8
Skills: Hide +3, Listen +4, Spot +4
Feats: Skill Augmentation (Listen and Spot)Environment: Forest
Organization: Gang (2 - 4), squad (11 -20 plus 2 3rd level sergeants and 1 leader of 3rd - 6th level), or band (30 - 100 plus 150% noncombatants plus 1 3rd level sergeants per 10 adults, 5 5th level lieutenants and 3 7th level captains)
Challenge Rating: ½Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class
Combat
Talaq like to strike quickly, using stealth and the cover of night to get the drop on their opponents. They won't stand for a melee slugfest if the odds are anything like 1-1, much less worse than that. Out in the open, they are sneaks and cowards at heart.
Talaq Society
All of the talaq in a wood or part of a forest organize themselves into a tribe led by the dominant warrior. Leadership of the tribe is always subject to challenge, so that a chieftain's reign could always prove violent and short. Any warrior who thinks him or herself more fit for leadership may call out the current chieftain, in which case the two engage in ritualized combat to submission or death. All talaq wear tokens of tribal affiliation and rank on the braids that hang from just above their ears.
Talaq Characters
Any talaq encountered alone outside its habitat is likely to be a fugitive from its racial enemies, or perhaps even from its own tribe. In such a case, it may welcome the friendship and company of non-talaq if it thinks it would benefit from the help.
Home Three Worlds Monsters
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