Troll-Blooded (from
Giant Lore)
"Troll-blooded" is a template that can be added to any giant (hereinafter referred to as the "base creature"), excepting those with the fire subtype. it uses all the character's statistics and special abilities except as noted here.
Hit Dice: Same as the base creature.
Speed: Same as the base creature.
Armor Class: The base creature's natural armor bonus increases by +2.
Attacks: Troll-blooded creatures retain all the attacks of the base creature and also gain two claw attacks and one bite attack per head if they don't already have them.
Damage: Large troll-blooded creatures do 1d6 points of damage with both claw and bite attacks, or their original damage, whichever is better. Huge troll-blooded creatures do 2d6 points of damage with their claw and bite attacks, or their original damage, whichever is better.
Special Attacks: A troll-blooded creature retains all the special abilities of the base creature and also gains the following special attack:
- Rend (Ex): If the troll-blooded creature hits with both claw attacks, it latches onto the opponent's body and tears the flesh. this attack automatically deals an additional 3d6 points of damage plus 1.5 times their Strength modifier when performed by Large creatures, or 4d6 points of damage plus 1.5 times their Strength modifier when performed by a Huge creature.
Special Qualities: A troll-blooded creature retains all the special qualities of the base creature. It also gains the following ones:
- Darkvision (Ex): The creature's darkvision increases to 90 feet, unless it already had darkvision of 90 feet or greater.
- Regeneration 3 (Ex): Fire and acid deal normal damage to troll-blooded creatures. If a troll-blooded creature loses a limb or body part, the lost portion regrows in 4d10 minutes. The creature can reattach the severed member within one round by holding it to the stump.
Saves: Same as the base creature.
Abilities: Change from the base creature's as follows: Strength +2, Intelligence -2, and Constitution +4.
Skills: Same as the base creature, except that troll-blooded creatures gain a +2 racial bonus to Listen and Spot checks.
Feats: Same as the base creature.
Climate/Terrain: Same as the base creature.
Organization: Same as the base creature.
Challenge Rating: Same as the base creature +2.
Treasure: Same as the base creature.
Alignment: Same as the base creature.
Advancement: Same as the base creature.
Home Three Worlds Monsters
No comments:
Post a Comment