Sunday, January 2, 2011

Campaign Design - Spells: Giant Fit

Giant Fit (from Gods)

Level: Cleric/Favored Soul 3, Sorcerer/Wizard 4
Components: V, S
Casting Time: 1 full round
Range: Close (25 feet + 5 feet per 2 caster levels)
Target, Effect, or Area: One object of up to 10 cubic feet per caster level in volume
Duration: 1 hour per caster level
Saving Throw: None
Spell Resistance: No

One of the classic problems with being a giant is that much of what one finds, whether one is raiding or scavenging, simply doesn't fit because it was made for a much smaller creature. With mundane items like tunics and boots, this hardly matters, but a good suit of armor is not cast away lightly, much less magic items like rings and amulets that must be worn to be used.

Giant fit enlarges items to bring them up to giant size. Much more powerful than the arcane spell enlarge, it is also much more specialized as it can only be used on inanimate objects, and not on plants or creatures. For every 5 caster levels, giant fit increases the size of an object so that it fits a creature of 1 size category larger. For example, a 5th level caster could use the spell to make Medium-size armor fit a Large creature, while a 10th level caster could make it fit a Huge creature.

The effect lasts for 1 hour per caster level. If the item is being worn and is not removed before the spell expires, it bursts apart (even metal or magic items) as it returns to its natural size.

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